New cameras ignore fOV

Forums: New cameras ignore fOV
Sub forum for bug reports

Moderator: aoktar

Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).


Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.

New cameras ignore fOV

Postby boxfx » Mon May 16, 2022 1:44 pm

boxfx Mon May 16, 2022 1:44 pm
Add a cube
Optically zoom out to a wider FOV (eg hold down the 2 key on your keyboard, then right click and drag the mouse to widen the FOV)
Add an octane camera
Enable the camera

Bug: The FOV switches back to a 35mm default instead of inheriting your current editor camera's focal length.

Affects all versions of octane in c4d since the dawn of time.
boxfx
Licensed Customer
Licensed Customer
 
Posts: 220
Joined: Fri Apr 27, 2012 9:13 am

Re: New cameras ignore fOV

Postby aoktar » Mon May 16, 2022 2:01 pm

aoktar Mon May 16, 2022 2:01 pm
Why it's a bug? There's not a rule to do what C4D does. And It has not been implemented for doing this EVER or NEVER.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15959
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: New cameras ignore fOV

Postby boxfx » Mon May 16, 2022 4:45 pm

boxfx Mon May 16, 2022 4:45 pm
aoktar wrote:Why it's a bug? There's not a rule to do what C4D does. And It has not been implemented for doing this EVER or NEVER.


Adding a c4d camera uses the current position, rotation and focal length in all render engines. Only Octane uses the position and rotation, but ignores the focal length.

I mean, either you think we DO want to copy our current view into a new camera and it should copy all the settings so that it looks the same, or you DONT think we want to clone the current view and it should set the camera to 0, 0, 0 with default settings.

The fact that the octane camera button has failed to fully copy the current view settings for a decade doesn't make it not a bug, it just makes it an old bug.

Call it a feature request if it makes you happy
boxfx
Licensed Customer
Licensed Customer
 
Posts: 220
Joined: Fri Apr 27, 2012 9:13 am

Re: New cameras ignore fOV

Postby aoktar » Mon May 16, 2022 5:40 pm

aoktar Mon May 16, 2022 5:40 pm
BUG is that something that's available but not working wrong. It's not ever added feature. Calling that is as a request better.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15959
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Return to Bug Reports


Who is online

Users browsing this forum: No registered users and 2 guests

Fri Apr 19, 2024 2:58 pm [ UTC ]