From Octane 4 to Octane 2020, the lens shift abilities took a nosedive in accurate output. Scene file attached.
The problem is that the camera lens shift in the live view window is no longer correct. The "Cinema 4D lens shift" camera in the scene uses c4d's native "film offset Y" parameter to offset the view, this is preferable because it shows an accurate identical view in the live view and opengl c4d view. If you render the image to the live viewer and resize the live view window to match the render aspect ratio, you will see that the stick figures toes just touch the bottom of the frame as they do in the opengl view. However the problem happens if you resize the live view; any aspect ratio other than a perfect 16:9 will cause the framing to be incorrect.
It seems octane is locking the bottom of the render frame to the bottom edge of the live view window instead of to the bottom of the render frame within the live view.
In short, I have to endlessly resize the c4d octane window for every different camera size I use otherwise I have no idea what I will actually get when I hit render.
Cinema 4D R20.059
Octane 2020.2
Latest c4d plugin as of 4th May
Xparticles build 732
Current machine (but have tried other systems)
Geforce 3090, win 10 latest, 128gb, ryzen 5950x
NV Driver 457.51 (have tried others)