r3.07 vs 3.08 render

Forums: r3.07 vs 3.08 render
Sub forum for bug reports

Moderator: aoktar

Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).


Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.

r3.07 vs 3.08 render

Postby sguitton » Mon May 07, 2018 2:59 pm

sguitton Mon May 07, 2018 2:59 pm
Hello Oktar.

Updating from 3.06 to 3.07 didn't gave the same renders (you told me that sometimes it appens):

Re: 3.06.2 to 3.07

Postby bepeg4d » Mon Nov 13, 2017 2:43 pm
Hi sguitton,
to answer at the numerous request, in 3.07, the emission node has been renewed with more settings and options:
viewtopic.php?f=24&t=62395
Unfortunately, in some circumstances the retro compatibility cannot be guaranted, and the emission needs to be manually corrected.
You need temporally stay with R18/3.06.2 with this specific scene, I guess.
ciao beppe




I'v just update from 3.07 to 3.08 and same issue, once again, not the same render (see attachment), no retro compatibility.
How can I get my software up-to-date if every release doesn't give the same results ?
Just can't update :cry:

R3.07 vs r3.08.png




A. MacOS 10.12.6
B. internal GT740+GTX980Ti + 4x1080Ti (slave)
C. 32GB RAM
D. Nvidia web driver 378.05.05.25f04
E. OctaneRender Standalone (3.08 on slave PC))
F. OctaneRender plugin (3.08)
G. C4D R18.057
sguitton
Licensed Customer
Licensed Customer
 
Posts: 17
Joined: Thu Oct 20, 2016 6:42 am

Re: r3.07 vs 3.08 render

Postby bepeg4d » Mon May 07, 2018 3:43 pm

bepeg4d Mon May 07, 2018 3:43 pm
Hi,
I have written you a PM.
ciao Beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 9953
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: r3.07 vs 3.08 render

Postby bepeg4d » Wed May 09, 2018 3:52 pm

bepeg4d Wed May 09, 2018 3:52 pm
Hi,
the issue comes from the latest 3.08 SDK, and has been introduced with 3.08RC2, so it still render fine in 3.08test6.
I have already shared the scene with the SDK devs, thanks again for your collaboration.
ciao Beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 9953
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: r3.07 vs 3.08 render

Postby bepeg4d » Thu May 10, 2018 11:10 am

bepeg4d Thu May 10, 2018 11:10 am
Hi sguitton,
I have discussed about your issue with the devs. Unfortunately, in this particular case, the issue comes up because in 3.07 the displacement was wrongly evaluated, if you detach the Displacement node of the glass in 3.07, you get the exact same result like in 3.08:
Screen Shot 2018-05-10 at 11.57.24.jpg

Because of this, there is not something that can be fixed, so, as a possible solution, apart from rendering with 3.08test6.1, my suggestion is to change the glass in 3.07 in order to reduce the yellowish tint, by adding a Color Correction node to the Transmission color, decreasing the Saturation:
Screen Shot 2018-05-10 at 12.03.16.jpg

And by increasing the Density of the Scattering Medium node:
Screen Shot 2018-05-10 at 12.04.32.jpg

Then save the scene in 3.07, open it in 3.08, and reconnect the Displacement node:
Screen Shot 2018-05-10 at 12.14.08.jpg

Unfortunately the effect is not the same, since the new corrected Displacement is totally different from the old one, but the color of the glass is no more affected by it.
The devs also report to add a bit of filter to the label's displacement, to obtain the bevel at the borders, and slightly increase the Amount, to solve the little interference:
Screen Shot 2018-05-10 at 13.05.30.jpg

ciao Beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 9953
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Return to Bug Reports


Who is online

Users browsing this forum: No registered users and 5 guests

Fri Apr 19, 2024 4:50 am [ UTC ]