Moderator: aoktar
AaronWestwood wrote:Hey All,
SO exciting to see the stable release of 2021 standalone. I have a quick note (hopefully) that can make the c4d release (if it is indeed a plugin issue not a core issue)..
I mentioned this a few months back in one of 2021's initial builds, but it seems to of been missed (totally ok!)
Essentially when you have an object in a scatter with multiple materials (trees for instance), as you move the camera around certain/random selections/materials will periodically flicker/cycle/turn on/off etc.
Attached is 2 renders, where the ONLY difference is the camera is 0.001m different...as you can see this will become extremely problematic with anything animating as the materials will break.
Ive only tested with foliage/trees, but this doesnt happen in 2020 at all obviously. No matter the tree (Forester/speedtree/fbx/anything) it is pretty easy to replicate.
Let me know if this makes sense!
AW
aoktar wrote:AaronWestwood wrote:Hey All,
SO exciting to see the stable release of 2021 standalone. I have a quick note (hopefully) that can make the c4d release (if it is indeed a plugin issue not a core issue)..
I mentioned this a few months back in one of 2021's initial builds, but it seems to of been missed (totally ok!)
Essentially when you have an object in a scatter with multiple materials (trees for instance), as you move the camera around certain/random selections/materials will periodically flicker/cycle/turn on/off etc.
Attached is 2 renders, where the ONLY difference is the camera is 0.001m different...as you can see this will become extremely problematic with anything animating as the materials will break.
Ive only tested with foliage/trees, but this doesnt happen in 2020 at all obviously. No matter the tree (Forester/speedtree/fbx/anything) it is pretty easy to replicate.
Let me know if this makes sense!
AW
It doesn't make much sense without reproduce it on my PC. There may not be any issues on plugin side if you just move the camera. Please give better data and information.
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