Cinema4D version 2020.2-RC6 (Release candicate) 29.12.2020

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Cinema4D version 2020.2-RC6 (Release candicate) 29.12.2020

Postby aoktar » Tue Dec 29, 2020 3:35 pm

aoktar Tue Dec 29, 2020 3:35 pm
Hi all,
This is a Release Candicate. This build based on 2020.2-RC6 SDK. Anyway Please DO NOT USE for PRODUCTION purpose. Your some octane settings may get lost with future builds. It's on your risk until remarked as stable. Any feedback will be much appreciated.

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).

This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.

This is the matching Standalone: OctaneRender™ 2020.2-RC6.

Changes of 2020.2-RC6
- Minor improvements on node editor workflow
- Some fixes for new 2020.2 features
- New normalized info passes for AOV inputs
- Fix: for sRGB colorspace, fixed the sRGB embedding to saved render pass files


[b]Note that: Tonemapping system changed, old parameters need to be adjusted to obtain the same look.



IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...



WINDOWS ENTERPRISE BUILD (R15-23)
https://render.otoy.com/customerdownloa ... C6_win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-23)
https://render.otoy.com/customerdownloa ... C6_win.rar

OSX ENTERPRISE BUILD (R15-23)
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD (R15-23)
https://render.otoy.com/customerdownloa ... Macosx.zip


Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 450) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
-Cuda 9.1 driver for OSX.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows

To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip

V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib
Cinema 4D Release 21: c4dOctane-r21.xdl64 or c4doctane_R21_demo.xlib
Last edited by aoktar on Sun Feb 07, 2021 1:06 am, edited 1 time in total.
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Re: Cinema4D version 2020.2-RC6 (Release candicate) 29.12.2020

Postby Antoncromas » Tue Dec 29, 2020 5:38 pm

Antoncromas Tue Dec 29, 2020 5:38 pm
Hello,

There seems to be a bug with spotlights. The cone is rendering as black. Also if you make the light invisible there is an artifact in the areas where the cone of the spot light passes through. Please see attached images and cinema 4D files.

Image
Image
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SpotLight Bug.rar
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Re: Cinema4D version 2020.2-RC6 (Release candicate) 29.12.2020

Postby eyeonestudio » Tue Dec 29, 2020 6:29 pm

eyeonestudio Tue Dec 29, 2020 6:29 pm
Thanks RC6. I will try today. :)
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Re: Cinema4D version 2020.2-RC6 (Release candicate) 29.12.2020

Postby eyeonestudio » Tue Dec 29, 2020 6:44 pm

eyeonestudio Tue Dec 29, 2020 6:44 pm
Antoncromas wrote:Hello,

There seems to be a bug with spotlights. The cone is rendering as black. Also if you make the light invisible there is an artifact in the areas where the cone of the spot light passes through. Please see attached images and cinema 4D files.



Texture Environment > Type > Primary Environment
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Re: Cinema4D version 2020.2-RC6 (Release candicate) 29.12.2020

Postby eyeonestudio » Tue Dec 29, 2020 8:01 pm

eyeonestudio Tue Dec 29, 2020 8:01 pm
Network Rendering Test - Very Stable Here. :D

All RTX3090 * 9(M3, S2+2+2) / RTX:On

Live Viewer / Network Rendering:3 Slave - Distribute Speed: Good, Keep Connection: O.K
Picture Viewer / Network Rendering:3 Slave / 100frame Sequence - O.K

22.png

11.png
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Re: Cinema4D version 2020.2-RC6 (Release candicate) 29.12.2020

Postby divasoft » Wed Dec 30, 2020 4:12 am

divasoft Wed Dec 30, 2020 4:12 am
HI. I constantly get crushes denoising process with RC6 release. Cinema just crush without any messages.
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Re: Cinema4D version 2020.2-RC6 (Release candicate) 29.12.2020

Postby SSmolak » Wed Dec 30, 2020 7:05 pm

SSmolak Wed Dec 30, 2020 7:05 pm
Does final version will include new scattering tools from Standalone ?
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Re: Cinema4D version 2020.2-RC6 (Release candicate) 29.12.2020

Postby aoktar » Wed Dec 30, 2020 7:32 pm

aoktar Wed Dec 30, 2020 7:32 pm
SSmolak wrote:Does final version will include new scattering tools from Standalone ?

I don't make any plans for that. Plugin have own scatter object.
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Re: Cinema4D version 2020.2-RC6 (Release candicate) 29.12.2020

Postby Kalua » Thu Dec 31, 2020 3:32 am

Kalua Thu Dec 31, 2020 3:32 am
Solid build so far!
New node's features are sweet! Really nice.
Best regards,
FL.
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Re: Cinema4D version 2020.2-RC6 (Release candicate) 29.12.2020

Postby BiteDXH » Thu Dec 31, 2020 5:34 am

BiteDXH Thu Dec 31, 2020 5:34 am
Liveview saves different results from the rendering of the picture viewer. I set up the ACEScg color space. It seems that the color space of the picture viewer is still AES 2065-1.
and where is the idt of the srgb texture? can you provide an osl script?
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