Cinema4D version 2020.1.5-R4 (Obsolete stable) 17.10.2020

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Cinema4D version 2020.1.5-R4 (Obsolete stable) 17.10.2020

Postby aoktar » Fri Sep 04, 2020 9:32 pm

aoktar Fri Sep 04, 2020 9:32 pm
Hi all,
This is the Cinema 4D plugin with latest production ready version 2020.1.5 SDK. Any feedbacks are welcome for development and fixing the issues. Enjoy it!

This is the matching Standalone: OctaneRender™ 2020.1.5.

Make sure to use a NVIDIA Studio driver with version at least 450.xx for Windows There are no OSX drivers that currently support RTX.


New functionality in node editor


New intuitive workflow for nodes


How to make great looking, fast and fully procedural large clouds in five minutes.

C4D noises(osl implementation) in action, recorded in early stage of development



IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


Changes of 2020.1.5-R4 plugin
- Matrix object support with Scatter Object
- More motion blur accuracy on export orbx, support for "time sampling per frames" parameter
- Hide/Show option for LV icons

Changes of 2020.1.5-R3 plugin
- R23 builds
- Support for desktop scaling in Live Viewer

Changes of 2020.1.5 plugin
- Small fixes
- Canvas scale feature for Live Viewer. Shortcut is mouse wheel.

Plugin related bugfixes from the 2020.1.5 CORE
- Fixed artifacts produced by stacking multiple GGX lobes together with low roughness
- Fixed bug causing dirt to not to be evaluated when used with medium nodes.
- Fixed issue with random walk SSS causing invalid pin access errors.
- Fixed issue causing the furnace test to fail when layer opacity was less than one.
- Fixed composite material not updating while changing some child material's float pins.
- Fix UV mapping of light sources on quad lights.
- Fixed OSL code generation for vector equality tests.
- Fixed self illumination on quads lights.
- Fixed incorrect illumination on surfaces in proximity and parallel to quad lights.
- Fixed volume depth passes when no volumes are used.
- Fixed issue causing render errors when large scenes were compiled under low memory conditions.
- Fixed rendering of animations when using a universal camera.
- Fixed scene exports when using universal cameras.
- Fixed issue causing auto-bump map not properly working with composite materials.

WINDOWS ENTERPRISE BUILD (R15-23)
https://render.otoy.com/customerdownloa ... R4_win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-23)
https://render.otoy.com/customerdownloa ... R4_win.rar

OSX ENTERPRISE BUILD (R15-23)
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD (R15-23)
https://render.otoy.com/customerdownloa ... Macosx.zip

R15 resources(just for R15 users)
R15-res.rar
(16.41 MiB) Downloaded 324 times


Octane X™ PR6(Catalina) builds
ENTERPRISE: https://render.otoy.com/customerdownloa ... talina.zip
SUBSCRIPTION: https://render.otoy.com/customerdownloa ... talina.zip
STANDALONE:

Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 450) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
-Cuda 9.1 driver for OSX.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows

To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip

V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib
Cinema 4D Release 21: c4dOctane-r21.xdl64 or c4doctane_R21_demo.xlib
Last edited by aoktar on Sun Feb 07, 2021 1:06 am, edited 16 times in total.
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Re: Cinema4D version 2020.1.5 (Latest stable) 05.09.2020

Postby Kalua » Fri Sep 04, 2020 11:55 pm

Kalua Fri Sep 04, 2020 11:55 pm
Thanks, Aoktar!
C4D 25.117 Octane 2022.1.2 R4, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 536.67
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Re: Cinema4D version 2020.1.5 (Latest stable) 05.09.2020

Postby Iceman9 » Sat Sep 05, 2020 12:37 am

Iceman9 Sat Sep 05, 2020 12:37 am
Sweet!
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Re: Cinema4D version 2020.1.5 (Latest stable) 05.09.2020

Postby divasoft » Sat Sep 05, 2020 6:57 am

divasoft Sat Sep 05, 2020 6:57 am
Thanks for release Ahmet.
MB not works again, since 2020.1.4
When i turn on MB, octan start render animation incorrect. Please watch video https://yadi.sk/i/2iyZE4QnDRqnWg
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Re: Cinema4D version 2020.1.5 (Latest stable) 05.09.2020

Postby aoktar » Sat Sep 05, 2020 7:51 am

aoktar Sat Sep 05, 2020 7:51 am
divasoft wrote:Thanks for release Ahmet.
MB not works again, since 2020.1.4
When i turn on MB, octan start render animation incorrect. Please watch video https://yadi.sk/i/2iyZE4QnDRqnWg

There are not any changes about moblur on my side.
What happens without universal camera? Also jumping between frames in LV doesn't provide missing frames for objects else of camera. It can cause wrong results with mblur.
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Re: Cinema4D version 2020.1.5 (Latest stable) 05.09.2020

Postby divasoft » Sat Sep 05, 2020 8:05 am

divasoft Sat Sep 05, 2020 8:05 am
aoktar wrote:
divasoft wrote:Thanks for release Ahmet.
MB not works again, since 2020.1.4
When i turn on MB, octan start render animation incorrect. Please watch video https://yadi.sk/i/2iyZE4QnDRqnWg

There are not any changes about moblur on my side.
What happens without universal camera? Also jumping between frames in LV doesn't provide missing frames for objects else of camera. It can cause wrong results with mblur.

Yep, it happened with thinlens too and even if I switch frame by frame without gaps.
With MB enabled octane shows animation for several times slower when real c4d timeline. For example, c4d timeline on 360 frame, but octane LV shows 64 frame.
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Re: Cinema4D version 2020.1.5 (Latest stable) 05.09.2020

Postby aoktar » Sat Sep 05, 2020 8:10 am

aoktar Sat Sep 05, 2020 8:10 am
Weird, no change to cause this. Please send me your scene
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Re: Cinema4D version 2020.1.5 (Latest stable) 05.09.2020

Postby divasoft » Sat Sep 05, 2020 8:20 am

divasoft Sat Sep 05, 2020 8:20 am
aoktar wrote:Weird, no change to cause this. Please send me your scene

i did. Check your PM. Please answer here or to pm if you find out what the problem is.
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Re: Cinema4D version 2020.1.5 (Latest stable) 05.09.2020

Postby pxlntwrk » Sat Sep 05, 2020 8:54 am

pxlntwrk Sat Sep 05, 2020 8:54 am
hi,

Thank you for this (speedy) release.
The way we handle zoom and scale in the LV makes a lot more sense as well. :D
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Re: Cinema4D version 2020.1.5 (Latest stable) 05.09.2020

Postby aoktar » Sat Sep 05, 2020 11:03 am

aoktar Sat Sep 05, 2020 11:03 am
divasoft wrote:
aoktar wrote:Weird, no change to cause this. Please send me your scene

i did. Check your PM. Please answer here or to pm if you find out what the problem is.

When did you reported this issue if it was happening with 2020.1.4?
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