Cinema4D version 2020.1.5-R4 (Obsolete stable) 17.10.2020

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Re: Cinema4D version 2020.1.5-R4 (Latest stable) 17.10.2020

Postby VVG » Tue Nov 17, 2020 10:53 am

VVG Tue Nov 17, 2020 10:53 am
Ahmet,should we expect improved XP support in 2020.2?
(SDK XP made available OTOY)

Tell us what improvements can you expect now?


Thanks
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Re: Cinema4D version 2020.1.5-R4 (Latest stable) 17.10.2020

Postby aoktar » Tue Nov 17, 2020 11:14 am

aoktar Tue Nov 17, 2020 11:14 am
VVG wrote:Ahmet,should we expect improved XP support in 2020.2?
(SDK XP made available OTOY)

Tell us what improvements can you expect now?


Thanks

I'm not on yet, working on core revisions/addons for 2020.2. You have to wait all finish then I'll take a look. Thanks
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Re: Cinema4D version 2020.1.5-R4 (Latest stable) 17.10.2020

Postby thodosplay998 » Tue Nov 17, 2020 12:46 pm

thodosplay998 Tue Nov 17, 2020 12:46 pm
Goldorak wrote: We are working to wrap up 2020.2 this month. We are on RC2 about to come out now, RC3 by end of week, and typically there are four RC builds before stable.



That would be great! Thanks for the info!
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Re: Cinema4D version 2020.1.5-R4 (Latest stable) 17.10.2020

Postby hellagain » Thu Nov 19, 2020 2:29 pm

hellagain Thu Nov 19, 2020 2:29 pm
Two months can't fix a denoise! Facking shit!
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Re: Cinema4D version 2020.1.5-R4 (Latest stable) 17.10.2020

Postby jianle » Fri Nov 20, 2020 3:27 am

jianle Fri Nov 20, 2020 3:27 am
Two months can't fix a denoise! Facking shit!
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Re: Cinema4D version 2020.1.5-R4 (Latest stable) 17.10.2020

Postby bepeg4d » Fri Nov 20, 2020 8:40 am

bepeg4d Fri Nov 20, 2020 8:40 am
The issue is more complex, and it is caused by Nvidia CUDA.
The core devs have prepared 2020.1 SDK based on CUDA 11 with A100 Ampere GPUs, and everything was working perfectly.
Then Nvidia has presented Ampere RTX 30X0, but based on new CUDA 11.1, and the core devs had to rewritten everything with new 2020.2 SDK to perfectly support the new architecture.
So the issue is already fixed in latest Standalone 2020.2 Release Candidate.
But now, all plugins have to be rewritten with the new SDK, and this is taking time, but we are almost there, and 2020.2 has so many new cool features, that it worths to wait a little bit more, trust me!

Happy GPU Rendering,
ciao Beppe
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Re: Cinema4D version 2020.1.5-R4 (Latest stable) 17.10.2020

Postby Antoncromas » Tue Nov 24, 2020 3:38 am

Antoncromas Tue Nov 24, 2020 3:38 am
bepeg4d wrote:The issue is more complex, and it is caused by Nvidia CUDA.
The core devs have prepared 2020.1 SDK based on CUDA 11 with A100 Ampere GPUs, and everything was working perfectly.
Then Nvidia has presented Ampere RTX 30X0, but based on new CUDA 11.1, and the core devs had to rewritten everything with new 2020.2 SDK to perfectly support the new architecture.
So the issue is already fixed in latest Standalone 2020.2 Release Candidate.
But now, all plugins have to be rewritten with the new SDK, and this is taking time, but we are almost there, and 2020.2 has so many new cool features, that it worths to wait a little bit more, trust me!

Happy GPU Rendering,
ciao Beppe


Your competitor's engine had denoise support for 3000 cards on day one. Just saying. . .
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Re: Cinema4D version 2020.1.5-R4 (Latest stable) 17.10.2020

Postby tomsvfx » Tue Nov 24, 2020 8:15 pm

tomsvfx Tue Nov 24, 2020 8:15 pm
Antoncromas wrote:
bepeg4d wrote:The issue is more complex, and it is caused by Nvidia CUDA.
The core devs have prepared 2020.1 SDK based on CUDA 11 with A100 Ampere GPUs, and everything was working perfectly.
Then Nvidia has presented Ampere RTX 30X0, but based on new CUDA 11.1, and the core devs had to rewritten everything with new 2020.2 SDK to perfectly support the new architecture.
So the issue is already fixed in latest Standalone 2020.2 Release Candidate.
But now, all plugins have to be rewritten with the new SDK, and this is taking time, but we are almost there, and 2020.2 has so many new cool features, that it worths to wait a little bit more, trust me!

Happy GPU Rendering,
ciao Beppe


Your competitor's engine had denoise support for 3000 cards on day one. Just saying. . .


Thats because Redshift uses Optix wich is made by Nvidia, so it makes sense that by default upgrading CUDA, Optix gets upgraded automaticly, probably without doing much.
Octane on the other hand has custom made Denoiser, wich also works way better than Optix (plus Optix has a big dedicated team working on it)
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Re: Cinema4D version 2020.1.5-R4 (Latest stable) 17.10.2020

Postby thodosplay998 » Tue Nov 24, 2020 11:17 pm

thodosplay998 Tue Nov 24, 2020 11:17 pm
tomsvfx wrote:
Antoncromas wrote:
bepeg4d wrote:The issue is more complex, and it is caused by Nvidia CUDA.
The core devs have prepared 2020.1 SDK based on CUDA 11 with A100 Ampere GPUs, and everything was working perfectly.
Then Nvidia has presented Ampere RTX 30X0, but based on new CUDA 11.1, and the core devs had to rewritten everything with new 2020.2 SDK to perfectly support the new architecture.
So the issue is already fixed in latest Standalone 2020.2 Release Candidate.
But now, all plugins have to be rewritten with the new SDK, and this is taking time, but we are almost there, and 2020.2 has so many new cool features, that it worths to wait a little bit more, trust me!

Happy GPU Rendering,
ciao Beppe


Your competitor's engine had denoise support for 3000 cards on day one. Just saying. . .


Thats because Redshift uses Optix wich is made by Nvidia, so it makes sense that by default upgrading CUDA, Optix gets upgraded automaticly, probably without doing much.
Octane on the other hand has custom made Denoiser, wich also works way better than Optix (plus Optix has a big dedicated team working on it)


I'm 90% sure that Octane has the same OptiX denoiser. And no, OptiX is not updating automaticly. Nvidia gives you CUDA SDK and OptiX SDK. And to implement it takes time. And i think you are right an OTOY team took some time when working on denoiser to make it custom. Because Redshift is bad at denoising. like alot.
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Re: Cinema4D version 2020.1.5-R4 (Latest stable) 17.10.2020

Postby Goldorak » Wed Nov 25, 2020 3:51 am

Goldorak Wed Nov 25, 2020 3:51 am
Your competitor's engine had denoise support for 3000 cards on day one. Just saying. . .


Thats because Redshift uses Optix wich is made by Nvidia, so it makes sense that by default upgrading CUDA, Optix gets upgraded automaticly, probably without doing much.
Octane on the other hand has custom made Denoiser, wich also works way better than Optix (plus Optix has a big dedicated team working on it)


I'm 90% sure that Octane has the same OptiX denoiser. And no, OptiX is not updating automaticly. Nvidia gives you CUDA SDK and OptiX SDK. And to implement it takes time. And i think you are right an OTOY team took some time when working on denoiser to make it custom. Because Redshift is bad at denoising. like alot.


To confirm - we don't use the Optix denoiser in any way - our Spectral AI denoiser is completely custom built by us for Octane (for much higher quality), and depends on NVIDIA CuDNN (which NVIDIA initially broke with Ampere, but didn't fix until month later which is why we are only now able to get ampere support working with 2020.2).on MacOS we have the AI Denoiser working with Metal/AVX2 on Intel/AMD/Apple hardware.
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