Hey @aoktar or anyone else in this forum,
I am finally trying to solve a problem I had for a long time. I was trying to reveal a specific spherical area of a model via texture. Tried with Dirt node, Vertex Maps and Texture projections, but the easiest and most performant way would be a 3D spherical gradient with Start and Radius Parameters linked to a XPresso Tag.
Doing this with c4d shaders is no problem, but octane renders gradients continuous/repeating, no matter which kind of gradient I use. I tried with Gradient(OSL), Octane Gradient and an actual OSL Gradient node. I attached an Image, to describe my problem better.
I just want to use a gradient, where the outter color is clamped, not repeated. The problem also exist with any kind of gradient, not only 3D spherical gradient.
Maybe you guys can fix it, or give me a hint for a workaround.Thanks in advance and greetings,
aparksproject