frankmci wrote:divasoft wrote:Hi. I have a problems every time when i use huge particles amount. 10 millions and more. Octane just crush. I can't work.
Just simulate 20 frames and try to render. I will again have to switch to redshift. Can you already do something to make the octane work?
I wrote to you about this problem several times over the past 2 years.
Scene https://yadi.sk/d/0k090xST2uxJQA
It seems to render fine for me, even on an old GTX 1070 with 8 gigs of VRAM. Are you working with some tight memory limitations? The C4D UI does get a little sluggish with that many particles, but the rendering doesn't seem to be a problem. If you turn down you Parallel Samples you can get a bit more headroom, memory wise, with a small hit on render speed. Here's frame 20 of your example scene:
Try to run the render several times, changing something in the scene, try to render the animation and you will understand what I'm talking about. Octane can start once or twice, but with a full-fledged workflow with similar scenes, I have to restart cinema every 5 minutes.