Cinema4D version 2020.1.2 (Obsolete)11.06.2020

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Cinema4D version 2020.1.2 (Obsolete)11.06.2020

Postby aoktar » Thu Jun 11, 2020 9:02 pm

aoktar Thu Jun 11, 2020 9:02 pm
Hi all,
This is the Cinema 4D plugin with latest production ready version 2020.1.2 SDK. Any feedbacks are welcome for development and fixing the issues. Enjoy it!

This is the matching Standalone: OctaneRender™ 2020.1.2.

Make sure to use a NVIDIA Studio driver with version at least 435.80 for Windows or 435.12 for Linux to enable support for RTX hardware acceleration. There are no OSX drivers that currently support RTX.


IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


Changes of 2020.1.2 plugin
- Fix: Compare mode for 8bit-tonemapped buffers
- Fix: missing displacement in composite material from livedb
- Internal changes for universal camera and volume spot light


Note that R21 builds are compatible with S22 and you can use R21 builds in S22

WINDOWS ENTERPRISE BUILD (R15-R21/S22)
https://render.otoy.com/customerdownloa ... .2_win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-R21/S22)
https://render.otoy.com/customerdownloa ... .2_win.rar

OSX ENTERPRISE BUILD (R15-R21/S22)
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD (R15-R21/S22)
https://render.otoy.com/customerdownloa ... Macosx.zip

R15 resources(just for R15 users)
R15-res.zip
(19.32 MiB) Downloaded 228 times


Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 435.80) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
-Cuda 9.1 driver for OSX.



ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows

To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip

V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib
Cinema 4D Release 21: c4dOctane-r21.xdl64 or c4doctane_R21_demo.xlib
Last edited by aoktar on Sat Jun 20, 2020 11:58 am, edited 2 times in total.
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Re: Cinema4D version 2020.1.2 (Latest stable)11.06.2020

Postby Kalua » Fri Jun 12, 2020 1:14 am

Kalua Fri Jun 12, 2020 1:14 am
Really fast!
Thank you, Aoktar.
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Re: Cinema4D version 2020.1.2 (Latest stable)11.06.2020

Postby Kalua » Fri Jun 12, 2020 2:04 am

Kalua Fri Jun 12, 2020 2:04 am
One question: Has the Film offset inside C4D camera stopped working? I am using "Universal camera type" and I see now the offset no longer responds to the live viewer.
At the first samples, thecamera shift reflects correctly, after a second the camera offset is override to 0 in the live viewer. I wish the "Univeral camera type" had tilt/shift capabilities included.

EDIT: The "Thinlens camera type" responds correctly to C4D Film offset"
Attachments
Annotation 2020-06-11 200513.jpg
Thinlens Camer Type
Annotation 2020-06-11 195747.jpg
Universal Camera Type
C4D 25.117 Octane 2022.1.2 R4, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 536.67
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Re: Cinema4D version 2020.1.2 (Latest stable)11.06.2020

Postby aoktar » Fri Jun 12, 2020 10:26 am

aoktar Fri Jun 12, 2020 10:26 am
Kalua wrote:One question: Has the Film offset inside C4D camera stopped working? I am using "Universal camera type" and I see now the offset no longer responds to the live viewer.
At the first samples, thecamera shift reflects correctly, after a second the camera offset is override to 0 in the live viewer. I wish the "Univeral camera type" had tilt/shift capabilities included.

EDIT: The "Thinlens camera type" responds correctly to C4D Film offset"

Yes correct I missed that because I've refactored the universal camera part.
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Re: Cinema4D version 2020.1.2 (Latest stable)11.06.2020

Postby vesta » Fri Jun 12, 2020 2:38 pm

vesta Fri Jun 12, 2020 2:38 pm
thanks a lot Aoktar for your incredible work
Now I'm still on V4, what you say it's time to move on this v2020 ?
Just worried about stability
thanks
Giuseppe
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Re: Cinema4D version 2020.1.2 (Latest stable)11.06.2020

Postby SRCOBB » Fri Jun 12, 2020 4:14 pm

SRCOBB Fri Jun 12, 2020 4:14 pm
Is this latest version no longer going to work on my OSX High Sierra?
My 2010 Mac Pro is stuck at OSX 10.13.6, and the Nvidia driver is 387.10.10.10.40.130. Any system updates make my Nvidia cards unusable.
Octane has worked for me up until now. I can't get the 2020.1.2 standalone to open, and C4D won't open with the plugin installed.
Have I hit the wall?
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Re: Cinema4D version 2020.1.2 (Latest stable)11.06.2020

Postby aoktar » Fri Jun 12, 2020 4:22 pm

aoktar Fri Jun 12, 2020 4:22 pm
vesta wrote:thanks a lot Aoktar for your incredible work
Now I'm still on V4, what you say it's time to move on this v2020 ?
Just worried about stability
thanks
Giuseppe

It's stable enough for me, but only problem with previews when you have texture compressions. Of course, it depends to hardware/driver combinations.

SRCOBB wrote:Is this latest version no longer going to work on my OSX High Sierra?
My 2010 Mac Pro is stuck at OSX 10.13.6, and the Nvidia driver is 387.10.10.10.40.130. Any system updates make my Nvidia cards unusable.
Octane has worked for me up until now. I can't get the 2020.1.2 standalone to open, and C4D won't open with the plugin installed.
Have I hit the wall?

I can use it with High Sierra and the latest available drivers.
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Re: Cinema4D version 2020.1.2 (Latest stable)11.06.2020

Postby SRCOBB » Fri Jun 12, 2020 4:54 pm

SRCOBB Fri Jun 12, 2020 4:54 pm
SRCOBB wrote:Is this latest version no longer going to work on my OSX High Sierra?
My 2010 Mac Pro is stuck at OSX 10.13.6, and the Nvidia driver is 387.10.10.10.40.130. Any system updates make my Nvidia cards unusable.
Octane has worked for me up until now. I can't get the 2020.1.2 standalone to open, and C4D won't open with the plugin installed.
Have I hit the wall?

aoktar wrote:I can use it with High Sierra and the latest available drivers.


Is that on a newer machine? MacBook? Newer Nvidia driver? My hardware (2010 mac pro tower) has me stuck not only on operating system, but on the nvidia drivers, so it's not just High Sierra. If you have it working on similar hardware, then I must have some other issue.
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Re: Cinema4D version 2020.1.2 (Latest stable)11.06.2020

Postby thanulee » Fri Jun 12, 2020 6:20 pm

thanulee Fri Jun 12, 2020 6:20 pm
aoktar wrote:It's stable enough for me, but only problem with previews when you have texture compressions. Of course, it depends to hardware/driver combinations.


Thanks Ahmet. What is this problem that u describe? When we set texture to "float" for example?
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Re: Cinema4D version 2020.1.2 (Latest stable)11.06.2020

Postby 3dworks » Fri Jun 12, 2020 6:44 pm

3dworks Fri Jun 12, 2020 6:44 pm
SRCOBB wrote:Is this latest version no longer going to work on my OSX High Sierra?
My 2010 Mac Pro is stuck at OSX 10.13.6, and the Nvidia driver is 387.10.10.10.40.130. Any system updates make my Nvidia cards unusable.
Octane has worked for me up until now. I can't get the 2020.1.2 standalone to open, and C4D won't open with the plugin installed.
Have I hit the wall?


same here, macpro mid 2010 with geforce GTX 1080. release 2019 worked like a charm, but this one crashes at startup as a plugin in cinema, but also as slaves and standalone. crash log is this:

Code: Select all
Process:               CINEMA 4D [883]
Path:                  /Production/*/CINEMA 4D.app/Contents/MacOS/CINEMA 4D
Identifier:            net.maxon.cinema4d
Version:               20.1 (0)
Code Type:             X86-64 (Native)
Parent Process:        ??? [1]
Responsible:           CINEMA 4D [883]
User ID:               501

Date/Time:             2020-06-12 20:32:21.345 +0200
OS Version:            Mac OS X 10.13.6 (17G13035)
Report Version:        12
Anonymous UUID:        B841C2F9-C67E-C61A-949C-585831F2E43B


Time Awake Since Boot: 200 seconds

System Integrity Protection: enabled

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes:       0x0000000000000001, 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Termination Signal:    Illegal instruction: 4
Termination Reason:    Namespace SIGNAL, Code 0x4
Terminating Process:   exc handler [0]

Application Specific Information:
/Users/3dworks/Library/Preferences/MAXON/C4D20_studio_63FEB824/plugins/c4doctane/liboctane.dylib

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   liboctane.dylib                  0x000000011fb41ec2 0x11def6000 + 29671106
1   dyld                             0x000000010949aac6 ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 420
2   dyld                             0x000000010949acf6 ImageLoaderMachO::doInitialization(ImageLoader::LinkContext const&) + 40
3   dyld                             0x0000000109496218 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, char const*, ImageLoader::InitializerTimingList&, ImageLoader::UninitedUpwards&) + 330
4   dyld                             0x00000001094961ab ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, char const*, ImageLoader::InitializerTimingList&, ImageLoader::UninitedUpwards&) + 221
5   dyld                             0x000000010949534e ImageLoader::processInitializers(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&, ImageLoader::UninitedUpwards&) + 134
6   dyld                             0x00000001094953e2 ImageLoader::runInitializers(ImageLoader::LinkContext const&, ImageLoader::InitializerTimingList&) + 74
7   dyld                             0x00000001094893e5 dyld::runInitializers(ImageLoader*) + 82
8   dyld                             0x00000001094920a8 dlopen + 527
9   libdyld.dylib                    0x00007fff79755d86 dlopen + 86
10  net.maxon.cinema4d               0x00000001079e1f0d 0x107883000 + 1437453
11  net.maxon.cinema4d               0x00000001079e29c4 0x107883000 + 1440196
12  net.maxon.cinema4d               0x0000000107a09035 0x107883000 + 1597493
13  net.maxon.cinema4d               0x0000000107a08e6c 0x107883000 + 1597036
14  net.maxon.cinema4d               0x0000000107a0b115 0x107883000 + 1605909
15  net.maxon.cinema4d               0x00000001078894f3 0x107883000 + 25843
16  net.maxon.cinema4d               0x000000010788947c 0x107883000 + 25724
17  libdyld.dylib                    0x00007fff79754015 start + 1
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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