zoppo wrote:aoktar wrote:Did you make all tests for every cases? You don't know back processes about the renderer and plugin for image storage and processing, even I don't know the renderer side. So I can't claim that's a bug or problem.
I didn't, I don't, and why should I?
On the other hand I did show you pictures in the 2019-thread: Pick a texture > put it in an "image texture" node > look at the Octane Texture Mangager's Vram column.
Now change the (RGB) texture's type to float and, according to the Octane Texture Manager, nothing changes regarding the Vram.
"Works" in v2019 and v2020.
So either the "Float" setting has no effect, or the Texture Manager ignores it. I would call that a bug, even without knowing "back processes about the renderer and plugin for image storage and processing". If it's not the plugin not processing the setting, but the underlying Standalone, just pass it on to the Standalone guys, please.
@kalua - That's where
If you relly to texture manager for this, do not that. It cannot know exact vram usage. Just using a rough formula, the renderer handles everything and plugin cannot know details. I think you didn't watch the video and render info for vram usage. For your request, it doesn't make any sense.