This is the latest of the plugin with release candidate of 2020.1-RC3 SDK. This means that this release contains all features planned for the stable build once it is released but we may still go through more iterations to solve any issues as required. Please be aware this is still not a stable release so please do not use this for production purposes Any feedbacks are welcome for development and fixing the issues. Enjoy it!
This is the matching Standalone: OctaneRender™ 2020.1-RC3.
Make sure to use a NVIDIA Studio driver with version at least 435.80 for Windows or 435.12 for Linux to enable support for RTX hardware acceleration. There are no OSX drivers that currently support RTX.
IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...
Plugin changes of 2020.1-RC3
- Performance improvements for motion blur data preparation phase, especially for xpEmitter
- Tonemap type selection in Live Viewer
- Missing parameters for medium nodes
- "Empty texture cache" directory commands
- Osl include directories for external scripts
- Improved picking functionality in LiveViewer for dof/materials/objects
2020.1-RC3 Standalone fixes/changes that related to Renderer and plugin
Bugfixes:
- Fixed a crash when saving images from certain scenes due to erroneous infinite scene bounds.
- Fixed autobump scale getting reset to zero after changing other material values.
- Fixed material and object layer map nodes which could not be used for scripted graphs.
- Fixed issue on OSX with shortcuts which use the command key not working.
- Fixed issue causing layered material to not show emission when the base diffuse material was completely black.
- Fixed issue with specular material generating fireflies when using sun environment.
- Fixed issue with denoiser causing darker edges when objects would be out of focus and alpha channel was enabled.
- Fixed issue that would cause the denoised main pass to miss the environment.l
- Fixed render freeze when enabling the wireframe pass with volumes.
- Fixed issue causing an incorrect bump map strenght to be applied when auto bumpmap was enabled.
- Fixed issue causing an error when using RTX and out of core.
- Fixed crash on slave nodes when using adaptive sampling and a mix of beauty and info passes.
- Fixed wrong lighting when using both RTX and non-RTX geometry if alpha shadows were disabled.
- Fixed issue with subsurface scattering causing visible seams.
- Fixed issue causing excessive noise when using random walk medium with non-uniform color.
- Removed lock step length pin in medium nodes. This has been replaced by a checkbox that enables using volume step length for volume shadow step length.
- Render slaves use the same RTX on/off setting as the master they are connected to and changes in the master are propagated to all slaves.
Changes of 2020.1-RC2-R4
- Animated ImageTexture/vdb support for collectin scene assets
- improved camera focus control for special cases
Changes of 2020.1-RC2[R3] plugin
- primitive light's default y-scale reverted
- Parameter: "Using osl for c4d noise/gradient" is ON by default. Keep OFF for backward compatibility
- Initial support for Fumefx plugin
- Wrong Id creation for mix materials from Livedb
Changes of 2020.1-RC2[R2] plugin
- Missing/wrong connection in node editor for Light tag
- Fixed shifted parameters(radius/radiusmap) in dirt node
- missing displacement on livedb export
- missing nodes after copy/paste
- Fixed the motionblur performance issue for xpEmitter+particle animation rendering
Changes of 2020.1-RC2 plugin
- This version has a crash detection system to catch if c4d/plugin crashed or closed by forcely. And stores the some information under _bugreports/octane directory for investigating. User can save it by the button("Generate log report") from Settings/other and send me/us.
- Multi transform/projection node creation for selected nodes.
- Fixes for added group feature for nodes
- Sun_intensity parameter for daylight/planetery
- Minor fixes
Changes of 2020.1-RC2
- Performance improvement when using fast rounded edges with RTX geometry.
- Make the ground in the Hosek daylight model dark when the sun is down.
- Added sun intensity parameter to daylight and planetary environments.
- Added opacity pin to shadow catcher material.
WINDOWS ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... C3_win.rar
WINDOWS SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... C3_win.rar
OSX ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... Macosx.zip
OSX SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... Macosx.zip
Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 435.80) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
-Cuda 9.1 driver for OSX.
ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip
V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar
See this topic for some partial samples: viewtopic.php?f=85&t=53989
CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87
CHANGE LOG: https://docs.otoy.com/#60Change%20log
Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.
Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.
There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..
Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib
Cinema 4D Release 21: c4dOctane-r21.xdl64 or c4doctane_R21_demo.xlib