Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

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Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

Postby aoktar » Fri Apr 17, 2020 6:11 pm

aoktar Fri Apr 17, 2020 6:11 pm
VVG wrote:
aoktar wrote:It's not my business, just C4D plugin! Sorry!

It seems like a renderer result and plugins can't change it. What to do for fixing it c4d?


There is no answer or fix for this problem.

So I asked you a question. You have internal communication with the developers.

It's enough if you post in standalone section, and I see you did.
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Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

Postby Studio21 » Sat Apr 18, 2020 3:54 am

Studio21 Sat Apr 18, 2020 3:54 am
Ty for the hard work ahmet!



Best,
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Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

Postby thanulee » Sat Apr 18, 2020 3:36 pm

thanulee Sat Apr 18, 2020 3:36 pm
Great work Ahmet! We really appreciate ur efforts!
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Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

Postby tim_grove » Sun Apr 19, 2020 8:24 am

tim_grove Sun Apr 19, 2020 8:24 am
Hi Ahmet,

Opacity channel still doesn't work in conjunction with metallic materials or metallic channel in universal shader. This is breaking some shader setups.

I reported it earlier:
viewtopic.php?f=85&t=74130&p=379286#p379286

I tried to attach a scene but for some reason c4d extensions are no longer allowed. Either way this is easy to reproduce through the following steps.

1. Make a Metallic or Universal shader (with Metallic channel set to 1)
2. Set Opacity float to 0
3. The object will still be visible
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Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

Postby rifat » Sun Apr 19, 2020 10:59 am

rifat Sun Apr 19, 2020 10:59 am
Love it ! thanks for the hard work.
I notices 3 thing not working with my c4d octane.
All my driver and version are latest.

1. alpha map don't work with "OctUniversal' material while the metallic is full.
2.Shift Click to select an object from Live Viewer crashes straight away
3. I don't know if it's meat to support NVlink yet, but it doesn't work with 2x2080ts
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Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

Postby aoktar » Sun Apr 19, 2020 5:44 pm

aoktar Sun Apr 19, 2020 5:44 pm
rifat wrote:Love it ! thanks for the hard work.
I notices 3 thing not working with my c4d octane.
All my driver and version are latest.

1. alpha map don't work with "OctUniversal' material while the metallic is full.
2.Shift Click to select an object from Live Viewer crashes straight away
3. I don't know if it's meat to support NVlink yet, but it doesn't work with 2x2080ts

As you can see picker refactored. Share a scene with problem and which object causes that?
1 and 3 are not plugin related. I believe nvlink works anyway.
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Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

Postby shine71 » Mon Apr 20, 2020 8:10 am

shine71 Mon Apr 20, 2020 8:10 am
Thanks for your work Ahmet! :)

I don't know if it depends, as for previous 2019.1.5, by using C4D tiles shader, but it crashes everytime I send scene to live viewer....
Is there a way I could check? Would be enough for you if I save bug report file and attach it here?
Thanks again, man!
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Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

Postby frankmci » Mon Apr 20, 2020 3:46 pm

frankmci Mon Apr 20, 2020 3:46 pm
tim_grove wrote:I tried to attach a scene but for some reason c4d extensions are no longer allowed. Either way this is easy to reproduce through the following steps.


Zip your C4D project files to upload them.
Technical Director - C4D, Maya, AE, - Washington DC
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Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

Postby bepeg4d » Mon Apr 20, 2020 4:21 pm

bepeg4d Mon Apr 20, 2020 4:21 pm
tim_grove wrote:Hi Ahmet,

Opacity channel still doesn't work in conjunction with metallic materials or metallic channel in universal shader. This is breaking some shader setups.

I reported it earlier:
viewtopic.php?f=85&t=74130&p=379286#p379286

I tried to attach a scene but for some reason c4d extensions are no longer allowed. Either way this is easy to reproduce through the following steps.

1. Make a Metallic or Universal shader (with Metallic channel set to 1)
2. Set Opacity float to 0
3. The object will still be visible



Hi,
the issue is affecting both Universal and Metallic material, you need to set the Specular/Metal map at 0.999 to see the effect.
CB95A231-8DEE-4A35-83C6-5E658EBE1A87.jpeg


The core devs are investigating the issue, and will be fixed in the next version.

ciao Beppe
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