Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby nuc7ear » Sun Apr 05, 2020 2:23 pm

nuc7ear Sun Apr 05, 2020 2:23 pm
Sub material 's Medium card has wrong name: "Absorption Radom walk Randomwalk" .
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby aoktar » Sun Apr 05, 2020 3:31 pm

aoktar Sun Apr 05, 2020 3:31 pm
nuc7ear wrote:Sub material 's Medium card has wrong name: "Absorption Radom walk Randomwalk" .

could you post a picture?
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Re: Cinema4D version 2020.1-RC2[R3](ReleaseCandidate) 30.03.2020

Postby aoktar » Sun Apr 05, 2020 3:33 pm

aoktar Sun Apr 05, 2020 3:33 pm
divasoft wrote:
VVG wrote:Ahmet,
Is it possible to do so for Octane?

Image

Yes Ahmet, it will be nice improvement

Thanks but I don't think to remove material creation commands. Also having this kind of menu that may require a different design on the plugin. Don't know is it possible or easy to do
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby VVG » Sun Apr 05, 2020 4:28 pm

VVG Sun Apr 05, 2020 4:28 pm
aoktar wrote:New build is available. Enjoy it!


Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

from future :D

i don have FumeFX, its normal?

maxon console log

FumeFx library initialisation error!
--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=30
Export materials time= 0.314 ms
Collect objects time= 0.067 ms
Mesh creation time = 2.543 ms.
Api update time: 0.234 ms.
VRAM used/free/max:1.235Gb/7.768Gb/11Gb Out-of-core used:0Kb RAM used:6.927Gb total:31.884Gb OpenGL free/total:0/0

thanks
Last edited by VVG on Tue Apr 07, 2020 1:24 pm, edited 1 time in total.
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby nuc7ear » Tue Apr 07, 2020 2:47 am

nuc7ear Tue Apr 07, 2020 2:47 am
aoktar wrote:
nuc7ear wrote:Sub material 's Medium card has wrong name: "Absorption Radom walk Randomwalk" .

could you post a picture?

Hi aoktar ,Here is the picture 。 (Sorry I just found how to post picture :D
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Snipaste_2020-04-07_10-37-36.png
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby hobirchina » Sat Apr 11, 2020 9:12 am

hobirchina Sat Apr 11, 2020 9:12 am
Octane 2020.1 RC2 R4 online rendering crashes frequently

Host graphics card: RTX2080Ti x2 NVLink
Slave graphics card: RTX2070

Slave crash information:
Launching net render slave (8000004) with master 192.168.50.203:1027
slave crashed or was stopped vis CTRL-C
Started logging on 11.04.20 17:00:54

OctaneRender Enterprise 2020.1 RC2 (8000004)

Launching net render slave (8000004) with master 192.168.50.203:1027
slave crashed or was stopped vis CTRL-C
Started logging on 11.04.20 17:01:10

OctaneRender Enterprise 2020.1 RC2 (8000004)

Launching net render slave (8000004) with master 192.168.50.203:1027
slave crashed or was stopped vis CTRL-C
Started logging on 11.04.20 17:01:31
PC:i9 7900X / 64GB / RTX2080Ti *2 / RTX2070 *2
Mac: MacBookPro16' i9 9880H / 32G / 5500M / eGPU AMD Radeon VII *2
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby Kalua » Sat Apr 11, 2020 10:44 pm

Kalua Sat Apr 11, 2020 10:44 pm
Hello, Aoktar
I think the Metallic pin in the Universal shader is not working.
Tell me if I am wrong.
Cheers,
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C4D 25.117 Octane 2022.1.2 R4, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 536.67
https://www.behance.net/PaperArchitect
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby Lutzyy » Sun Apr 12, 2020 12:32 am

Lutzyy Sun Apr 12, 2020 12:32 am
Hi Aoktar,

Not sure if others are experiencing this issue but when connecting image textures to "add" node then clicking away from that texture then back in they're gone deleting the nodes. It seems as if Octane is treating them as unlinked as normally octane will delete unconnected nodes.
On the latest studio drivers and C4D R20.059
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby aoktar » Sun Apr 12, 2020 8:13 am

aoktar Sun Apr 12, 2020 8:13 am
Lutzyy wrote:Hi Aoktar,

Not sure if others are experiencing this issue but when connecting image textures to "add" node then clicking away from that texture then back in they're gone deleting the nodes. It seems as if Octane is treating them as unlinked as normally octane will delete unconnected nodes.
On the latest studio drivers and C4D R20.059

Are you using the latest (RC2[R4])? You may have something unsupported. You can't keep non-owned nodes by the parent node(material). Please share a sample scene and video.
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby renderingz » Sun Apr 12, 2020 12:29 pm

renderingz Sun Apr 12, 2020 12:29 pm
How do I set the live viewer to use ACESsRGB view transform? I can't find this option anywhere - if you can't light/lookdev and get visual feedback in the live viewer with an ACESsRGB transform then there's not much use in being able to render in ACEScg.
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
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