This is the build of the plugin with first release candidate of 2020.1-RC2 SDK. This means that this release contains all features planned for the stable build once it is released but we may still go through more iterations to solve any issues as required. Please be aware this is still not a stable release so [i]please do not use this for production purposes Any feedbacks are welcome for development and fixing the issues. Enjoy it!
This is the matching Standalone: OctaneRender™ 2020.1-RC2.
To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also, make sure you use a driver of version 419.xx or higher and if you are working on Mac OS that has a CUDA driver installed that supports at least CUDA 9.1.
IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...
Changes of 2020.1-RC2-R4
- Animated ImageTexture/vdb support for collectin scene assets
- improved camera focus control for special cases
Changes of 2020.1-RC2[R3] plugin
- primitive light's default y-scale reverted
- Parameter: "Using osl for c4d noise/gradient" is ON by default. Keep OFF for backward compatibility
- Initial support for Fumefx plugin
- Wrong Id creation for mix materials from Livedb
Changes of 2020.1-RC2[R2] plugin
- Missing/wrong connection in node editor for Light tag
- Fixed shifted parameters(radius/radiusmap) in dirt node
- missing displacement on livedb export
- missing nodes after copy/paste
- Fixed the motionblur performance issue for xpEmitter+particle animation rendering
Changes of 2020.1-RC2 plugin
- This version has a crash detection system to catch if c4d/plugin crashed or closed by forcely. And stores the some information under _bugreports/octane directory for investigating. User can save it by the button("Generate log report") from Settings/other and send me/us.
- Multi transform/projection node creation for selected nodes.
- Fixes for added group feature for nodes
- Sun_intensity parameter for daylight/planetery
- Minor fixes
Changes of 2020.1-RC2
Improvements:
- Performance improvement when using fast rounded edges with RTX geometry.
- Make the ground in the Hosek daylight model dark when the sun is down.
- Added sun intensity parameter to daylight and planetary environments.
- Added opacity pin to shadow catcher material.
Bugfixes:
- Fixed scenario in which geometry processed using RTX would be displayed in the wrong order.
- Fixed scenario in which mediums would be not displayed correctly when mixing RTX and non-RTX primitives.
- Fixed wireframe info pass with RTX on.
- Fixed resolution lock when using DPI scaling.
- Fixed slider and value bounds on the "fov" and "focal length" camera nodes.
- Fixed inability to use extra UV sets with media.
- Fixed issue causing planes to not to be displayed when they are the only objects in the scene.
- Fixed issue causing info passes to get stuck at sample zero.
- Fixed a bug where enabling shadow pass makes the main render pass's surfaces a lot brighter.
- Fixed broken undo after replacing a node with some scripted node graphs.
- Fixed incorrect import of some Alembic data using vertex attributes.
- Fixed an issue with double-sided surface when using mix material, where the backface and the frontface should have its surface shaded equivalently.
- Fixed illegal memory access happening during scene compilation with meshes producing very large vertex buffers.
- Fixed issue that caused geometry that is on an inactive render layer to become visible behind a surface with a specular material with "affects alpha" on.
- Fixed some scenarios producing wrong results due to alpha sampling not properly working with multiple layers inside a mix material.
- Fixed artifacts with vertex displacement when the geometry has no UV and projection type is set to mesh UV.
WINDOWS ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... R4_win.rar
WINDOWS SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... R4_win.rar
OSX ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... Macosx.zip
OSX SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... Macosx.zip
Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 435.80) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
-Cuda 9.1 driver for OSX.
ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip
V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar
See this topic for some partial samples: viewtopic.php?f=85&t=53989
CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87
CHANGE LOG: https://docs.otoy.com/#60Change%20log
Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.
Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.
There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..
Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib
Cinema 4D Release 21: c4dOctane-r21.xdl64 or c4doctane_R21_demo.xlib