Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby divasoft » Tue Apr 14, 2020 5:39 am

divasoft Tue Apr 14, 2020 5:39 am
Ahmet, can you help me?
After update plugin I get crush every time when i start render
I've attached bugreport and log files. What could be the problem? Previously, this scene rendered well.
https://yadi.sk/d/2du1jRuSw_OkSA
Attachments
Снимок.PNG
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby andrewprousalis » Wed Apr 15, 2020 11:04 pm

andrewprousalis Wed Apr 15, 2020 11:04 pm
I see the standalone now fully supports ACES colorspace, but I haven't seen a mention of it in this C4D release. Is ACES support implemented in the plugin yet?
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby aoktar » Wed Apr 15, 2020 11:41 pm

aoktar Wed Apr 15, 2020 11:41 pm
divasoft wrote:Ahmet, can you help me?
After update plugin I get crush every time when i start render
I've attached bugreport and log files. What could be the problem? Previously, this scene rendered well.
https://yadi.sk/d/2du1jRuSw_OkSA

Try to empty texCache folder. And delete some materials if still crashes.
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby renderingz » Thu Apr 16, 2020 5:32 pm

renderingz Thu Apr 16, 2020 5:32 pm
andrewprousalis wrote:I see the standalone now fully supports ACES colorspace, but I haven't seen a mention of it in this C4D release. Is ACES support implemented in the plugin yet?


There's no proper ACES support. You can render in ACEScg but that's it, you can't view in aces in the live viewer. It's on the roadmap apparently, so maybe in some release of 2020.2 we might see it, until then, you can't really use it.
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby Kalua » Thu Apr 16, 2020 10:05 pm

Kalua Thu Apr 16, 2020 10:05 pm
Hi, Aoktar
Thank you for all the updates.
One question: when are we having the "Quad light" and "Sphere light" inside the C4D plugins? These are the new Spectron light features for 2020.1.
Standalone has it already.
Cheers,
Attachments
nodes.jpg
Quad and sphere spectron light nodes in Standalone
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby aoktar » Fri Apr 17, 2020 12:31 am

aoktar Fri Apr 17, 2020 12:31 am
Kalua wrote:Hi, Aoktar
Thank you for all the updates.
One question: when are we having the "Quad light" and "Sphere light" inside the C4D plugins? These are the new Spectron light features for 2020.1.
Standalone has it already.
Cheers,

we have too, click this parameter
Attachments
a1.jpg
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby aoktar » Fri Apr 17, 2020 12:33 am

aoktar Fri Apr 17, 2020 12:33 am
Btw I'm working on motion blur engine, mostly for the acceleration of xpEmitter even for common usage. Obtains some significant improvements on performance, also less visual issues on creation of particles. I'll make it available with RC3. See picture for comparison
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a1.jpg
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby Kalua » Fri Apr 17, 2020 1:22 am

Kalua Fri Apr 17, 2020 1:22 am
aoktar wrote:
Kalua wrote:Hi, Aoktar
Thank you for all the updates.
One question: when are we having the "Quad light" and "Sphere light" inside the C4D plugins? These are the new Spectron light features for 2020.1.
Standalone has it already.
Cheers,

we have too, click this parameter


Thanks! I forgot where it was... I thought it was not implemented.
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby divasoft » Fri Apr 17, 2020 3:33 am

divasoft Fri Apr 17, 2020 3:33 am
aoktar wrote:Btw I'm working on motion blur engine, mostly for the acceleration of xpEmitter even for common usage. Obtains some significant improvements on performance, also less visual issues on creation of particles. I'll make it available with RC3. See picture for comparison

Ahmet, this is awesome news) Thank you.
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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Postby chrisfranklin6002 » Wed May 11, 2022 12:57 pm

chrisfranklin6002 Wed May 11, 2022 12:57 pm
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)



Any idea what this means it's driving me mad?!!!!!!!!! Scenes that I normally have no problem with are coming up with cannot load FumeFx and really struggling with memory - wondering if it's since I updated to this release, or since I updated my EVGA X1 - when hat's open, Cinema fails to load sometimes - so that's obviously an issue, but it's not open most of the time and I've got rid of my overclock which was obviously causing issues.
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