Hi all,
This is first and QUICK build of the plugin with EXPERIMENTAL 2020.1-XB3 SDK. Any feedbacks are welcome for development and fixing the issues. Enjoy it!
This is the matching Standalone: OctaneRender™ 2020.1 XB3.
To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also, make sure you use a driver of version 419.xx or higher and if you are working on Mac OS that has a CUDA driver installed that supports at least CUDA 9.1.
IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...
Changes of 2020.1-XB3-R2
- fix: missing deepExr saving for frames before last one
- adding new quad/sphere light primitives by using "use primitives" in Light Tag
- fix: embedded gui grab on unvisible parameters while drag
- fix a crash on oslCamera if octane is not activated
- wrong parameter assignment on universalCamera, for "pixel aspect ratio"
- support relative filenames in 'orbx loader' object
Changes of 2020.1-XB3
- Fix: ImageTiles filename problem
- Added ability to hide specific object layers from being evaluated by dirt.
Standalone changes of 2020.1-XB3
Fixed 100% transparent object casting shadow on a SSS material.
Fixed issue causing dirt to work just with the bottom level material when using composite materials.
Fixed issue causing some scenes using autofocus with RTX to miss some geometry.
Fixed GPU illegal memory access increasing shutter time from zero when using RTX.
Fixed network rendering when the master runs on OSX and uses either Windows or Linux slaves.
Fixed GPU invalid memory access when using auto-bumpmap with RTX geometry.
Fixed issue causing geometry to disappear when using a baking camera after switching render targets.
Fixed albedo for hair when the intersected primitive is not a hair primitive.
Fixed potential cause for artefacts in pixels which rays would be coplanar to quad primitives.
Fixed FBX export crash when the scene contains only hair or sphere primitives and no polygons.
Fixed issue in the way memory usage was tracked showing it continuously increasing.
Fixed issue with auto bump map which was not working properly on the universal material layers.
Fixed issue in auto bump map's plane size calculation which was causing wrong results.
Fixed issue that was causing geometry to disappear when using a displacement texture with zero height.
Fixed scenario in which auto bump would produce results hardly noticeable.
Fixed crash when using some OSL shaders including some OSL geometry.
Fixed issue causing full rebuilds after updating scatter nodes.
Fixed incorrect light sampling when using a a mix of RTX primitives and other primitive types.
WINDOWS ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... R2_win.rar
WINDOWS SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... R2_win.rar
OSX ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... Macosx.zip
OSX SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... Macosx.zip
Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 435.80) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
-Cuda 9.1 driver for OSX.
ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip
V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar
See this topic for some partial samples: viewtopic.php?f=85&t=53989
CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87
CHANGE LOG: https://docs.otoy.com/#60Change%20log
Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.
Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.
There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..
Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib
Cinema 4D Release 21: c4dOctane-r21.xdl64 or c4doctane_R21_demo.xlib