Cinema 4D version 2020.1-XB3-R2 (EXPERIMENTAL) 12.02.2020

Forums: Cinema 4D version 2020.1-XB3-R2 (EXPERIMENTAL) 12.02.2020
Sub forum for plugin releases

Moderator: aoktar

Cinema 4D version 2020.1-XB3-R2 (EXPERIMENTAL) 12.02.2020

Postby aoktar » Wed Jan 22, 2020 10:30 pm

aoktar Wed Jan 22, 2020 10:30 pm
Hi all,
This is first and QUICK build of the plugin with EXPERIMENTAL 2020.1-XB3 SDK. Any feedbacks are welcome for development and fixing the issues. Enjoy it!

This is the matching Standalone: OctaneRender™ 2020.1 XB3.

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also, make sure you use a driver of version 419.xx or higher and if you are working on Mac OS that has a CUDA driver installed that supports at least CUDA 9.1.

IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


Changes of 2020.1-XB3-R2
- fix: missing deepExr saving for frames before last one
- adding new quad/sphere light primitives by using "use primitives" in Light Tag
- fix: embedded gui grab on unvisible parameters while drag
- fix a crash on oslCamera if octane is not activated
- wrong parameter assignment on universalCamera, for "pixel aspect ratio"
- support relative filenames in 'orbx loader' object

Changes of 2020.1-XB3
- Fix: ImageTiles filename problem
- Added ability to hide specific object layers from being evaluated by dirt.

Standalone changes of 2020.1-XB3
Fixed 100% transparent object casting shadow on a SSS material.
Fixed issue causing dirt to work just with the bottom level material when using composite materials.
Fixed issue causing some scenes using autofocus with RTX to miss some geometry.
Fixed GPU illegal memory access increasing shutter time from zero when using RTX.
Fixed network rendering when the master runs on OSX and uses either Windows or Linux slaves.
Fixed GPU invalid memory access when using auto-bumpmap with RTX geometry.
Fixed issue causing geometry to disappear when using a baking camera after switching render targets.
Fixed albedo for hair when the intersected primitive is not a hair primitive.
Fixed potential cause for artefacts in pixels which rays would be coplanar to quad primitives.
Fixed FBX export crash when the scene contains only hair or sphere primitives and no polygons.
Fixed issue in the way memory usage was tracked showing it continuously increasing.
Fixed issue with auto bump map which was not working properly on the universal material layers.
Fixed issue in auto bump map's plane size calculation which was causing wrong results.
Fixed issue that was causing geometry to disappear when using a displacement texture with zero height.
Fixed scenario in which auto bump would produce results hardly noticeable.
Fixed crash when using some OSL shaders including some OSL geometry.
Fixed issue causing full rebuilds after updating scatter nodes.
Fixed incorrect light sampling when using a a mix of RTX primitives and other primitive types.


WINDOWS ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... R2_win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... R2_win.rar

OSX ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... Macosx.zip


Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 435.80) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
-Cuda 9.1 driver for OSX.



ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows

To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip

V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib
Cinema 4D Release 21: c4dOctane-r21.xdl64 or c4doctane_R21_demo.xlib
Last edited by aoktar on Fri Feb 28, 2020 9:47 pm, edited 2 times in total.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15962
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema 4D version 2020.1-XB3 (EXPERIMENTAL) 23.01.2020

Postby VVG » Thu Jan 23, 2020 7:55 am

VVG Thu Jan 23, 2020 7:55 am
Thanks,
Can you add here octane universal mat?
Attachments
mat.png
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
VVG
Licensed Customer
Licensed Customer
 
Posts: 301
Joined: Sat May 07, 2016 2:34 pm

Re: Cinema 4D version 2020.1-XB3 (EXPERIMENTAL) 23.01.2020

Postby aoktar » Thu Jan 23, 2020 8:27 am

aoktar Thu Jan 23, 2020 8:27 am
VVG wrote:Thanks,
Can you add here octane universal mat?

What does it here? I don't knowhow to add that. Probably it's not accesable by plugins
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15962
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema 4D version 2020.1-XB3 (EXPERIMENTAL) 23.01.2020

Postby VVG » Thu Jan 23, 2020 9:05 am

VVG Thu Jan 23, 2020 9:05 am
aoktar wrote:
VVG wrote:Thanks,
Can you add here octane universal mat?

What does it here? I don't knowhow to add that. Probably it's not accesable by plugins
Attachments
mat2.png
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
VVG
Licensed Customer
Licensed Customer
 
Posts: 301
Joined: Sat May 07, 2016 2:34 pm

Re: Cinema 4D version 2020.1-XB3 (EXPERIMENTAL) 23.01.2020

Postby eyeonestudio » Thu Jan 23, 2020 10:31 pm

eyeonestudio Thu Jan 23, 2020 10:31 pm
Thanks for the Quick Release XB3....
CINEMA 4D R2023
Win10 / 10GbE / AMD3995X*2ea, AMD3990X*2ea, 10980XE*2ea / 256Gb RAM / RTX3090*14ea
User avatar
eyeonestudio
Licensed Customer
Licensed Customer
 
Posts: 323
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea

Re: Cinema 4D version 2020.1-XB3 (EXPERIMENTAL) 23.01.2020

Postby aoktar » Fri Jan 24, 2020 10:40 am

aoktar Fri Jan 24, 2020 10:40 am
VVG wrote:
aoktar wrote:
VVG wrote:Thanks,
Can you add here octane universal mat?

What does it here? I don't knowhow to add that. Probably it's not accesable by plugins

Ok it's possible with latest R21 build. Added but default is octane type. There's a lot of ways for fast material creations in plugin.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15962
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema 4D version 2020.1-XB3 (EXPERIMENTAL) 23.01.2020

Postby Studio21 » Fri Jan 24, 2020 12:03 pm

Studio21 Fri Jan 24, 2020 12:03 pm
thx for your hard work ahmet.

Random Walk medium still misses the 'Bias' parameter


ty
G
Studio21
Licensed Customer
Licensed Customer
 
Posts: 212
Joined: Wed Nov 16, 2016 11:14 am

Re: Cinema 4D version 2020.1-XB3 (EXPERIMENTAL) 23.01.2020

Postby VVG » Fri Jan 24, 2020 1:34 pm

VVG Fri Jan 24, 2020 1:34 pm
aoktar wrote:There's a lot of ways for fast material creations in plugin.


i know, but Double click (as default) can be useful too.

thanks!
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
VVG
Licensed Customer
Licensed Customer
 
Posts: 301
Joined: Sat May 07, 2016 2:34 pm

Re: Cinema 4D version 2020.1-XB3 (EXPERIMENTAL) 23.01.2020

Postby aoktar » Fri Jan 24, 2020 2:32 pm

aoktar Fri Jan 24, 2020 2:32 pm
Studio21 wrote:thx for your hard work ahmet.

Random Walk medium still misses the 'Bias' parameter


ty
G

It's last parameter but seems as wrongly named. I'll fix it
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15962
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema 4D version 2020.1-XB3 (EXPERIMENTAL) 23.01.2020

Postby Studio21 » Fri Jan 24, 2020 2:42 pm

Studio21 Fri Jan 24, 2020 2:42 pm
Ty ahmet..Vol shadow ray step should also be there though. so there is still a parameter missing

Ramdom walk SA.png



thx
Studio21
Licensed Customer
Licensed Customer
 
Posts: 212
Joined: Wed Nov 16, 2016 11:14 am
Next

Return to Releases


Who is online

Users browsing this forum: No registered users and 10 guests

Sat Apr 20, 2024 2:21 am [ UTC ]