Cinema 4D version 2020.1-XB2-R2 (EXPERIMENTAL) 10.01.2020

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Cinema 4D version 2020.1-XB2-R2 (EXPERIMENTAL) 10.01.2020

Postby aoktar » Wed Jan 01, 2020 7:04 pm

aoktar Wed Jan 01, 2020 7:04 pm
Hi all,
This is first and QUICK build of the plugin with EXPERIMENTAL 2020.1-XB2 SDK. I'm making this release to offer first RTX BUILD asap for letting test it. Also C4D noises are disabled until 2020.2 SDK.
Do not forget there are some uncompleted features and DO NOT USE for jobs. And OSX builds are not yet available. Any feedbacks are welcome for development and fixing the issues. Enjoy it!

This is the matching Standalone: OctaneRender™ 2020.1 XB2.

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also, make sure you use a driver of version 419.xx or higher and if you are working on Mac OS that has a CUDA driver installed that supports at least CUDA 9.1.

IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


Changes of 2020.1-XB2-R2
- Custom osl displacement button in VolumeMedium
- Picking volume objects from LV
- Added ACES rendering options
- Osl filename parameter, save as assets support
- Vectron support in Node Editor
_Volume-object-scenes: https://drive.google.com/open?id=1KWMS5UDiGhKyZgdtWNRgYAHKFiUKmlqC

Changes of 2020.1-XB2
- Multi storage for image comparison
- Improved hair material and interface
- C4D noises and gradient support. It's experimental and not matches pixel perfect the original. (Activate it from Settings/c4d shaders->use osl for c4d noise/gradient)
- Several plugin fixes
- Core improvements and fixes

Changes of 2020.1-XB1-Test2
- Performance improvement: Multi-threading support for material creation on sending a render. Activate it by Settings->Other->Multi-thread for materials
- Missing first clone of multi-instances
- Avoid lags due to unnecessary updates for VDB object under cloners
- Performance fix for vdb object for viewport
- Detection the animation for C4D noises
- Fix: Custom lut strength


WINDOWS ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... R2_win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... R2_win.rar

OSX ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... Macosx.zip


Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 435.80) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
-Cuda 9.1 driver for OSX.



ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows

To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip

V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib
Cinema 4D Release 21: c4dOctane-r21.xdl64 or c4doctane_R21_demo.xlib
Last edited by aoktar on Wed Jan 22, 2020 10:30 pm, edited 12 times in total.
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Re: Cinema 4D version 2020.1-XB2 (EXPERIMENTAL) 01.01.2020

Postby thanulee » Wed Jan 01, 2020 7:24 pm

thanulee Wed Jan 01, 2020 7:24 pm
Happy new year Ahmet! Thanks a lot for this update!
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Re: Cinema 4D version 2020.1-XB2 (EXPERIMENTAL) 01.01.2020

Postby aoktar » Wed Jan 01, 2020 7:50 pm

aoktar Wed Jan 01, 2020 7:50 pm
thanulee wrote:Happy new year Ahmet! Thanks a lot for this update!

Thanks mate, enjoy it!
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Re: Cinema 4D version 2020.1-XB2 (EXPERIMENTAL) 01.01.2020

Postby m2001 » Wed Jan 01, 2020 8:08 pm

m2001 Wed Jan 01, 2020 8:08 pm
Happy new year and Thanks for the new Version.


C4D does not start with 2020.1-XB2
Hangs at "Initialize plugins" (I waited about a minute)

C4D Version: R20.059

Files/Folders in my in /plugin/c4doctane/ Directory seems ok:
/Libs300
/res
c4dOctane-R20.xdl64



Rollback to 2020.1-XB1-Test2 (EXPERIMENTAL)
- C4D start > ok
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Re: Cinema 4D version 2020.1-XB2 (EXPERIMENTAL) 01.01.2020

Postby aoktar » Wed Jan 01, 2020 9:34 pm

aoktar Wed Jan 01, 2020 9:34 pm
m2001 wrote:Happy new year and Thanks for the new Version.


C4D does not start with 2020.1-XB2
Hangs at "Initialize plugins" (I waited about a minute)

C4D Version: R20.059

Files/Folders in my in /plugin/c4doctane/ Directory seems ok:
/Libs300
/res
c4dOctane-R20.xdl64
should be in to "/plugins/c4doctane/" not "/plugin/c4doctane/"


Rollback to 2020.1-XB1-Test2 (EXPERIMENTAL)
- C4D start > ok
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Re: Cinema 4D version 2020.1-XB2 (EXPERIMENTAL) 01.01.2020

Postby m2001 » Wed Jan 01, 2020 9:43 pm

m2001 Wed Jan 01, 2020 9:43 pm
aoktar wrote:
m2001 wrote:Happy new year and Thanks for the new Version.



Files/Folders in my in /plugin/c4doctane/ Directory seems ok:
/Libs300
/res
c4dOctane-R20.xdl64
should be in to "/plugins/c4doctane/" not "/plugin/c4doctane/"


sorry typo ... it is and it was in /plugins/c4doctane/

shot.png
path



Update:
- PC reboot
- new download 2020.1-XB2
- c4d start > hangs
-> windows taskmanager > c4d with 7-8% CPU (waited 2 minutes)
- back to 2020.1-XB1-Test2 > works
Last edited by m2001 on Wed Jan 01, 2020 10:08 pm, edited 1 time in total.
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Re: Cinema 4D version 2020.1-XB2 (EXPERIMENTAL) 01.01.2020

Postby pxlntwrk » Wed Jan 01, 2020 9:51 pm

pxlntwrk Wed Jan 01, 2020 9:51 pm
Hi,

Happy New Year, and thanks for new release!

it's really cool to finally be able to use non-baked native c4d noise :D
:::::::::::::::::
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Re: Cinema 4D version 2020.1-XB2 (EXPERIMENTAL) 01.01.2020

Postby aoktar » Wed Jan 01, 2020 11:13 pm

aoktar Wed Jan 01, 2020 11:13 pm
m2001 wrote:
Update:
- PC reboot
- new download 2020.1-XB2
- c4d start > hangs
-> windows taskmanager > c4d with 7-8% CPU (waited 2 minutes)
- back to 2020.1-XB1-Test2 > works


Check you installation for double install
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Re: Cinema 4D version 2020.1-XB2 (EXPERIMENTAL) 01.01.2020

Postby ryanaexavier » Wed Jan 01, 2020 11:44 pm

ryanaexavier Wed Jan 01, 2020 11:44 pm
Awesome work!! Vectron materials are working again!!

I was wondering if I should be expecting speed gains with RTX turned on when rendering vectron objects as they are not actual geo? I wasn't seeing any speed gains at all with RTX off vs RTX on when rendering one.

I then moved on to test a 8.9 million tri object and noticed the render time went from 20 minutes to around 16, just wondering if that sounds about expected?

Lastly, below are my results of that 8.9 million tri object, in a render comparison, using the PT kernel with RTX OFF on the left and RTX ON on the right. Maybe a bug or something?

Thanks again AOKTAR!!!!!
Attachments
RTX Off vs RTX On.png
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Re: Cinema 4D version 2020.1-XB2 (EXPERIMENTAL) 01.01.2020

Postby aoktar » Thu Jan 02, 2020 12:01 am

aoktar Thu Jan 02, 2020 12:01 am
ryanaexavier wrote:Awesome work!! Vectron materials are working again!!

I was wondering if I should be expecting speed gains with RTX turned on when rendering vectron objects as they are not actual geo? I wasn't seeing any speed gains at all with RTX off vs RTX on when rendering one.

I then moved on to test a 8.9 million tri object and noticed the render time went from 20 minutes to around 16, just wondering if that sounds about expected?

Lastly, below are my results of that 8.9 million tri object, in a render comparison, using the PT kernel with RTX OFF on the left and RTX ON on the right. Maybe a bug or something?

Thanks again AOKTAR!!!!!

I cannot answer core related questions, better to ask in standalone topic. Even render differences are not about plugin part. But I can ping the team if you send a sample scene.
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