Cinema 4D version 2019.1.5-R3 (Obsolete stable) 12.02.2020

Forums: Cinema 4D version 2019.1.5-R3 (Obsolete stable) 12.02.2020
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Re: Cinema 4D version 2019.1.5-R3 (Latest stable) 12.02.2020

Postby zoppo » Wed Apr 01, 2020 1:50 pm

zoppo Wed Apr 01, 2020 1:50 pm
Hi - I've found a bug: setting a texture to float is ignored.

Image

Two of the textures are set to float, three are set to "Type: Normal", but the VRAM usage is the same:

Image
C4D 2023 | Win10
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Re: Cinema 4D version 2019.1.5-R3 (Latest stable) 12.02.2020

Postby bartolos » Wed Apr 01, 2020 9:58 pm

bartolos Wed Apr 01, 2020 9:58 pm
Hello,

FYI:
When using RENDER INSTANCES where the original (source) object is hidden under a null *and* the "ignore unused materials" render setting is enabled - the instances will get a random scene material assigned, instead of the materials assigned to the original (source) objects.

B.
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Re: Cinema 4D version 2019.1.5-R3 (Latest stable) 12.02.2020

Postby Kalua » Mon Apr 06, 2020 8:09 pm

Kalua Mon Apr 06, 2020 8:09 pm
Hello, Aoktar:

I found a crash that happens everytime I toggle multiple images "Type". The backup .c4d file generated becomes useless as it crashes again as soon as C4D reopens it.
Attachments
oct DAT.TXT
I renamed the oct.dat to .txt as I am not allowed to upload .dat files.
(2.03 KiB) Downloaded 220 times
c4doctanelog.txt
(3.45 KiB) Downloaded 223 times
CRASH.jpg
C4D 25.117 Octane 2022.1.2 R4, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 536.67
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Re: Cinema 4D version 2019.1.5-R3 (Latest stable) 12.02.2020

Postby zoppo » Wed Apr 15, 2020 12:37 pm

zoppo Wed Apr 15, 2020 12:37 pm
So, is this going to be adressed? It is quite an important feature for saving Vram.

zoppo wrote:Hi - I've found a bug: setting a texture to float is ignored.

Two of the textures are set to float, three are set to "Type: Normal", but the VRAM usage is the same:
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