mrom wrote:Aoktar, I cannot believe how fast the multithreades material generation is. Thank you very very much!
Very happy to hear some touching to that. Enjoy it!
Moderator: aoktar
mrom wrote:Aoktar, I cannot believe how fast the multithreades material generation is. Thank you very very much!
divasoft wrote:aoktar wrote:wrapthereal66 wrote:i just try like 7 time and immediatly when i create a volume fog , it crash ! :/
this is the crash report:
Did you try with a new scene or a different scene?
I agree with wrapthereal66 and confirm volume fog object crush. Adding an volume object immediately crashes the cinema.
IMPORTANT!!! 2019.1.5 have a same bug!
wrapthereal66 wrote:i just try like 7 time and immediatly when i create a volume fog , it crash ! :/
this is the crash report:
protokol wrote:Hi Ahmet,
Thoroughly enjoying the great speed improvements with RTX!!! Great work
I have noticed that not all changes to the camera imager are not being rendered out. Specifically, saturation and lut strength. It works in the live viewer but not in the final render unless I'm missing something.
I have attached an image illustrating the difference.
I'm rendering with the following settings
Camera tag:
- Response: Linear
- Neutral response checked
- Gamma:2.2
Render Pass Settings
Image colour profile: Linear
Tonemap type: Linear
Render Buffer tyoe: Float (linear)
--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=30
threads:0
Export materials time= 425.308 ms
Collect objects time= 14.148 ms
Mesh creation time = 53.059 ms.
VRAM used/free/max:3.645Gb/5.361Gb/11Gb Out-of-core used:0Kb RAM used:24.109Gb total:63.875Gb OpenGL free/total:0/0
Auto Save of D:\C4D_backup_autosave\test28_sand_0009.c4d@20191219_150506 successful
--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=30
threads:0
Export materials time= 54.528 ms
Collect objects time= 16.8 ms
Mesh creation time = 66.097 ms.
VRAM used/free/max:3.376Gb/5.638Gb/11Gb Out-of-core used:0Kb RAM used:24.922Gb total:63.875Gb OpenGL free/total:0/0
Auto Save of D:\C4D_backup_autosave\test28_sand_0009.c4d@20191219_151006 successful
ryanaexavier wrote:I have noticed that materials dont seem to work on vectron objects. Do you happen to know if this should be expected to work yet?
Still, thanks a bunch for always being a master with the c4d integration.
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