Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

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Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby aoktar » Wed Dec 04, 2019 12:32 am

aoktar Wed Dec 04, 2019 12:32 am
Hi all,
This is first and QUICK build of the plugin with EXPERIMENTAL 2020.1-XB1 SDK. I'm making this release to offer first RTX BUILD asap for letting test it. Also C4D noises are disabled until 2020.2 SDK.
Do not forget there are some uncompleted features and DO NOT USE for jobs. And OSX builds are not yet available. Any feedbacks are welcome for development and fixing the issues. Enjoy it!

This is the matching Standalone: OctaneRender™ 2020.1 XB1.

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also, make sure you use a driver of version 419.xx or higher and if you are working on Mac OS that has a CUDA driver installed that supports at least CUDA 9.1.

IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


Changes of 2020.1-XB1-Test2
- Performance improvement: Multi-threading support for material creation on sending a render. Activate it by Settings->Other->Multi-thread for materials
- Missing first clone of multi-instances
- Avoid lags due to unnecessary updates for VDB object under cloners
- Performance fix for vdb object for viewport
- Detection the animation for C4D noises
- Fix: Custom lut strength


WINDOWS ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... t2_win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... t2_win.rar

OSX ENTERPRISE BUILD (R15-R21)

OSX SUBSCRIPTION(Studio) BUILD (R15-R21)


Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.022). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 435.80) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
-Cuda 9.1 driver for OSX.


a1.jpg
Multi-threading for material creation

a2.jpg


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows

To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip

V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib
Cinema 4D Release 21: c4dOctane-r21.xdl64 or c4doctane_R21_demo.xlib
Last edited by aoktar on Wed Jan 01, 2020 5:45 pm, edited 5 times in total.
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Re: Cinema 4D version 2020.1-XB1-Test1 (EXPERIMENTAL) 12.11.2019

Postby nejck » Wed Dec 04, 2019 8:37 am

nejck Wed Dec 04, 2019 8:37 am
I know this is an "alpha" release so to speak but man, you are on point Aoktar! Really want to test drive some of the features so thank you for being so quick with it :)
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Re: Cinema 4D version 2020.1-XB1-Test1 (EXPERIMENTAL) 12.11.2019

Postby protokol » Wed Dec 04, 2019 8:55 am

protokol Wed Dec 04, 2019 8:55 am
Hay Ahmet thanks for putting out this preliminary build.

I have a very simple scene with extruded hexagons inside a cloner (about 50 x 70 clones). The scene renders about the same speed as 2019.1.4 and after about 10 frames C4D crashes.

Rendering out denoise main pass.

Pathtracing
1024 samples
static noise
adaptive sampling @ 512 samples
Group pixels 4x4

System Specs:

Win 10
32gb DDR4 RAM
2TB SSD

3 x RTX 2080 ti @ 42degrees (zero overclock)
1 x 1080 ti (zero overclock)
1600w PSU

5.5gb free GPU VRAM


C4D R21.0.26
Nvidia Studio Driver 441.28


crashlog attached.
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Re: Cinema 4D version 2020.1-XB1-Test1 (EXPERIMENTAL) 12.11.2019

Postby nejck » Wed Dec 04, 2019 9:28 am

nejck Wed Dec 04, 2019 9:28 am
I just want to throw this out there for anyone that doesn't know ... You can enable RTX by going under Octane Settings -> Devices -> Device Setting -> Use RTX (Experimental) :)
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Re: Cinema 4D version 2020.1-XB1-Test1 (EXPERIMENTAL) 12.11.2019

Postby KeeWe » Wed Dec 04, 2019 9:32 am

KeeWe Wed Dec 04, 2019 9:32 am
I was literraly entering the thread just to ask that. :D

Is there some sort of test the RTX boost like in the standalone version or do we have to switch manually?
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Re: Cinema 4D version 2020.1-XB1-Test1 (EXPERIMENTAL) 12.11.2019

Postby aoktar » Wed Dec 04, 2019 9:52 am

aoktar Wed Dec 04, 2019 9:52 am
KeeWe wrote:I was literraly entering the thread just to ask that. :D

Is there some sort of test the RTX boost like in the standalone version or do we have to switch manually?

by hand
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Re: Cinema 4D version 2020.1-XB1-Test1 (EXPERIMENTAL) 12.11.2019

Postby aoktar » Wed Dec 04, 2019 10:01 am

aoktar Wed Dec 04, 2019 10:01 am
nejck wrote:I know this is an "alpha" release so to speak but man, you are on point Aoktar! Really want to test drive some of the features so thank you for being so quick with it :)

Let me fix some wrong consideration:
EXPERIMENTAL for core, STABLE for plugin part. Plugin algorithms are not affected by SDK.
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Re: Cinema 4D version 2020.1-XB1-Test1 (EXPERIMENTAL) 12.11.2019

Postby LFedit » Wed Dec 04, 2019 4:25 pm

LFedit Wed Dec 04, 2019 4:25 pm
Is there some way to see what the increase/decrease is like in the standalone for RTX?

Thanks
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Re: Cinema 4D version 2020.1-XB1-Test1 (EXPERIMENTAL) 12.11.2019

Postby omegear » Thu Dec 05, 2019 2:13 am

omegear Thu Dec 05, 2019 2:13 am
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Re: Cinema 4D version 2020.1-XB1-Test1 (EXPERIMENTAL) 12.11.2019

Postby kyehoo » Thu Dec 05, 2019 9:02 am

kyehoo Thu Dec 05, 2019 9:02 am
Hi Ahmet,

Good job, man :)

I know this is alpha but i just found this:

There is a shader failure (object renders completely black) when autobump is enabled in VERTEX Displacement.
When normals previewed (info kernel): geometric are fine, shading and smooth are failed.

Just to point this out, in this particular scence, hairs are added to plane, displacement is added to sphere object


It happens when:

- RTX is ON,
- there are hairs in the scene,

Cheers,
Kyehoo
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