Moderator: aoktar
thanulee wrote:Testing it atm. Small detail: when i save from LV the demain pass as "png tonemapped" the gamma is wrong.
Thanks!!
divasoft wrote:thanulee wrote:Testing it atm. Small detail: when i save from LV the demain pass as "png tonemapped" the gamma is wrong.
Thanks!!
+1
Kalua wrote:divasoft wrote:thanulee wrote:Testing it atm. Small detail: when i save from LV the demain pass as "png tonemapped" the gamma is wrong.
Thanks!!
+1
In my experience this issue has been there since always.
thanulee wrote:Testing it atm. Small detail: when i save from LV the demain pass as "png tonemapped" the gamma is wrong.
Thanks!!
aoktar wrote:thanulee wrote:Testing it atm. Small detail: when i save from LV the demain pass as "png tonemapped" the gamma is wrong.
Thanks!!
Maybe I'm blind, how do you get it? It seems fine to me
aoktar wrote:thanulee wrote:Testing it atm. Small detail: when i save from LV the demain pass as "png tonemapped" the gamma is wrong.
Thanks!!
Maybe I'm blind, how do you get it? It seems fine to me
LFedit wrote:Why is it when I save my c4d scene with the live viewer open it takes about x5 longer than when the live viewer is closed. I noticed in the bottom left when the live viewer is open and I AM saving, it runs a bunch of stuff that goes really fast, and when its closed it doesn't do that. Has only started happening with the last 2 2019 versions.... anyone else? I have autosave setup for every 5 minutes and its getting annoying, especially with larger cad scenes. But if I don't have autosave setup, c4d and octane is so unstable I crash like 10 times a day and lose hours of work....
Actually it only happens when it is rendering with the liveviewer open, not just when its opened paused.
It's not unstable if you don't use Game Ready drivers.
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