Cinema 4D version 2019.1.3 (Stable) 03.11.2019

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Cinema 4D version 2019.1.3 (Stable) 03.11.2019

Postby aoktar » Sun Nov 03, 2019 7:49 pm

aoktar Sun Nov 03, 2019 7:49 pm
Hi all,
This is new build with a stable version of 2019.1.3 SDK.

Any feedbacks are welcome for development and fixing the issues. Enjoy it!
This is the matching SDK for the 2019.1.3.

See all new features of 2018/2019 versions.


To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also, make sure you use a driver of version 419.xx or higher and if you are working on Mac OS that has a CUDA driver installed that supports at least CUDA 9.1.

IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Prefer NVIDIA STUDIO drivers. If you have stability issues try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


Changes of 2019.1.3 C4D plugin
  • Fix: Timelimit option
  • Improvements in Node Editor, premade nodes for OSL scripts
  • NVLINK fix, devices fixes
  • Fix: crash in combination, osl texture float parameters(without sliderranges) with octane slider type
  • Fix: Some hanging situations of plugin on exit
Changes of 2019.1.3 SDK
  • Overhauled the auto-bump feature of vertex displacement, which fixes multiple issues that were reported. Now, auto-bump works with vector displacement maps as well and you can add an additional bump map on top of auto-bump.
  • Fixed direct lighting kernel looking different to v4 and 2018.1 when fake shadow is used + when a bunch of glossy materials with no diffuse and specular textures are used.
  • Fixed volume rendering in legacy mode (see viewtopic.php?p=369698#p369698).
  • Fixed a small memory leak when rendering is stopped.
  • Fixed wrong handling of extra arguments in the OSL environment() function.
  • Fixed a crash with a very long image file path.
  • Fixed minor bug in OSL compiler which breaks float val[2]; getattribute("camera:clip", val);.

WINDOWS ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... _3-win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... _3-win.rar

OSX ENTERPRISE BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD (R15-R21)
https://render.otoy.com/customerdownloa ... Macosx.zip

R15-res.rar


WINDOWS DEMO-BUILD (R15-R21)

OSX DEMO-BUILD (R15-R21)


Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.022). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Updated Nvidia drivers at least Nvidia Studio Drivers(419.x/431.xx) and be careful with latest Game Ready drivers which can cause cuda errors. Avoids to use 418.81.
-Cuda 9.1 driver for OSX.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows

To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip

V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib
Cinema 4D Release 21: c4dOctane-r21.xdl64 or c4doctane_R21_demo.xlib
Last edited by aoktar on Sun Nov 03, 2019 10:57 pm, edited 2 times in total.
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Re: Cinema 4D version 2019.1.3 (Stable) 03.11.2019

Postby thanulee » Sun Nov 03, 2019 10:47 pm

thanulee Sun Nov 03, 2019 10:47 pm
Fantastic and very very fast! thank u!
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Re: Cinema 4D version 2019.1.3 (Stable) 03.11.2019

Postby tomsvfx » Mon Nov 04, 2019 12:46 am

tomsvfx Mon Nov 04, 2019 12:46 am
Thanks Aoktar!

Is that Fix: Timelimit option that thing I asked here?
viewtopic.php?f=85&t=72959&start=30#p371745
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Re: Cinema 4D version 2019.1.3 (Stable) 03.11.2019

Postby aoktar » Mon Nov 04, 2019 7:33 am

aoktar Mon Nov 04, 2019 7:33 am
tomsvfx wrote:Thanks Aoktar!

Is that Fix: Timelimit option that thing I asked here?
viewtopic.php?f=85&t=72959&start=30#p371745

yes
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Re: Cinema 4D version 2019.1.3 (Stable) 03.11.2019

Postby nejck » Mon Nov 04, 2019 9:34 am

nejck Mon Nov 04, 2019 9:34 am
I've said it in the other thread as well but I really want to give credit because it is due... The OSL custom shader implementation is pretty awesome and well executed! Great job with it! :)
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Re: Cinema 4D version 2019.1.3 (Stable) 03.11.2019

Postby aoktar » Mon Nov 04, 2019 10:19 am

aoktar Mon Nov 04, 2019 10:19 am
nejck wrote:I've said it in the other thread as well but I really want to give credit because it is due... The OSL custom shader implementation is pretty awesome and well executed! Great job with it! :)

Thanks so much! I wish to improve it for usability soon, any advice welcome. I wish to provide some custom folder for example.
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Re: Cinema 4D version 2019.1.3 (Stable) 03.11.2019

Postby tomsvfx » Mon Nov 04, 2019 12:15 pm

tomsvfx Mon Nov 04, 2019 12:15 pm
aoktar wrote: I wish to improve it for usability soon, any advice welcome. I wish to provide some custom folder for example.


Node Editor:
Could inherit some usability from Houdini node graph.

1) Currently with right click it opens pop-up windows with node category list and we can choose nodes.
But it would be cool if there was functionality where we can start typing node name as soon as we that windows opens on right click, and display found nodes in one list.

Just check out how Houdini does, its realy cool. Here you can see how you press Tab and it opens node list and can right away start typing and it searches for nodes:
https://vimeo.com/327610819#t=70s

2) Maybe functionality from Right Click also bind to Tab when we are hovering in Node editor, but this shortcut gets realy handy when its possible to do immediate search as described in previous point.

If you can, you can just download free edition of Houdini and click around it network editor, but that's not 100% necessary.

Render layers:

Fix cryptomatte generating different IDs after each C4D restart.

Octane Settings

Octane Settings -> Camera Image
Would be efficient to have boutton that copies settings from selected Camera Tag

Image
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Re: Cinema 4D version 2019.1.3 (Stable) 03.11.2019

Postby pxlntwrk » Mon Nov 04, 2019 1:49 pm

pxlntwrk Mon Nov 04, 2019 1:49 pm
nejck wrote:I've said it in the other thread as well but I really want to give credit because it is due... The OSL custom shader implementation is pretty awesome and well executed! Great job with it! :)

I really second that :lol:
:::::::::::::::::
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Re: Cinema 4D version 2019.1.3 (Stable) 03.11.2019

Postby divasoft » Mon Nov 04, 2019 3:45 pm

divasoft Mon Nov 04, 2019 3:45 pm
Yes, right click pop-ups with incremental search would be really cool
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Re: Cinema 4D version 2019.1.3 (Stable) 03.11.2019

Postby khomatech » Mon Nov 04, 2019 5:48 pm

khomatech Mon Nov 04, 2019 5:48 pm
Thanks guys. Just to be sure - this doesn't support RTX yet, right?
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