Cinema 4D version 2019.1.2-R4 (Stable) 25.10.2019

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Re: Cinema 4D version 2019.1.2-R4 (Stable) 25.10.2019

Postby divasoft » Fri Nov 01, 2019 7:05 am

divasoft Fri Nov 01, 2019 7:05 am
Where did the interface elements go?
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Re: Cinema 4D version 2019.1.2-R4 (Stable) 25.10.2019

Postby drmaddogs2 » Fri Nov 01, 2019 11:37 am

drmaddogs2 Fri Nov 01, 2019 11:37 am
I've got a question on Planetary Environment… Planetary surfaces... Ground elevation(height mapping) which I cannot seem to influence. The prior examples I find were from several versions ago and my vid drivers are blamed for failing the LV with old eaxaples created versions ago... could anyone post a current working example... puleasee! I just don't seem to get the process for that one Image texture...I just don't get any 'height' reaction at all. Is it necessary to process/create a texture to use beforehand with some radical Height adjustments? Does that create texture have to have a sort of definition factor?
I just don't get it. Pulling last of hair out. :shock:
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Re: Cinema 4D version 2019.1.2-R4 (Stable) 25.10.2019

Postby tomsvfx » Fri Nov 01, 2019 12:01 pm

tomsvfx Fri Nov 01, 2019 12:01 pm
i have this scenario where DeMain pass is render out even if I have unchecked Denoised Bauty pass

It does this when:
using Overwrite kernel Settings in C4D render settings and using Info Kernel.
In Render Passes I use EXR (Octane) and have enabled Save beauty.
When I render out, it saves out Main pass and also DeMain (because I have enabled Denoiser in Octane Render settings, but if not using Override kernel Settings, its outputing just beauty alone).
It should save out only Main pass in this scenario.
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Re: Cinema 4D version 2019.1.2-R4 (Stable) 25.10.2019

Postby tomsvfx » Fri Nov 01, 2019 1:29 pm

tomsvfx Fri Nov 01, 2019 1:29 pm
Also, if I use Time Limit(sec) in render settings, seems like it does that time calculation interestingly, because it counts in first frame scene conversion and if im rendering animation as in my case, first frame is render with 4x less time than the rest of the frames and is very noisy compared to others.
I kinda get that it uses total render time including scene conversion, but is it possible in future to have an option (checkbox for example) to count actual render time only?
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