Cinema 4D version 2019.1.1-R3 (Stable) 09.10.2019

Forums: Cinema 4D version 2019.1.1-R3 (Stable) 09.10.2019
Sub forum for plugin releases

Moderator: aoktar

Re: Cinema 4D version 2019.1.1-R2 (Stable) 07.10.2019

Postby bloomis2 » Mon Oct 07, 2019 9:19 pm

bloomis2 Mon Oct 07, 2019 9:19 pm
Hello! I'm having scaling issues with Octane for the first time ever, and it happened right when I installed this 2019.1.1 version + C4D R21. It seems like it's unable to work with windows 150% scaling of my 4K monitor. Even the buttons seem pixelated. Windows is updated, Nvidia drivers too (I tried both Studio and Game-ready drivers). Is there something I'm missing? I'm sorry, I've been looking everywhere before posting here.
Attachments
Cinema_4D_k2bYMTxEB3.jpg
Cinema_4D_n6rxIyHKwO.png
Cinema_4D_n6rxIyHKwO.png (9.13 KiB) Viewed 2986 times
bloomis2
Licensed Customer
Licensed Customer
 
Posts: 39
Joined: Thu Sep 29, 2016 3:29 pm

Re: Cinema 4D version 2019.1.1-R2 (Stable) 07.10.2019

Postby aoktar » Mon Oct 07, 2019 9:31 pm

aoktar Mon Oct 07, 2019 9:31 pm
bloomis2 wrote:Hello! I'm having scaling issues with Octane for the first time ever, and it happened right when I installed this 2019.1.1 version + C4D R21. It seems like it's unable to work with windows 150% scaling of my 4K monitor. Even the buttons seem pixelated. Windows is updated, Nvidia drivers too (I tried both Studio and Game-ready drivers). Is there something I'm missing? I'm sorry, I've been looking everywhere before posting here.

Sorry! What you do? Are you scaling C4D from nvidia control panel? We don't have any highDPI support for 4k monitors
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15967
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema 4D version 2019.1.1-R2 (Stable) 07.10.2019

Postby bloomis2 » Mon Oct 07, 2019 9:44 pm

bloomis2 Mon Oct 07, 2019 9:44 pm
I'm sorry, English isn't my first language :) I'm not scaling anything, or touching any parameter in Nvidia or C4D. I just have windows display settings scaling the resolution at 150%, so that everything isn't super small on my computer. I had this for years with no troubles, even with Octane. But then with R21 and this octane version, I get this issue. I know you don't have any High DPI version of Octane, and it didn't matter until this happened. If it was only the UI it wouldn't matter. But the image is affected too.
Attachments
ApplicationFrameHost_pjN2pKpS8G.png
bloomis2
Licensed Customer
Licensed Customer
 
Posts: 39
Joined: Thu Sep 29, 2016 3:29 pm

Re: Cinema 4D version 2019.1.1-R2 (Stable) 07.10.2019

Postby aoktar » Mon Oct 07, 2019 10:31 pm

aoktar Mon Oct 07, 2019 10:31 pm
bloomis2 wrote:I'm sorry, English isn't my first language :) I'm not scaling anything, or touching any parameter in Nvidia or C4D. I just have windows display settings scaling the resolution at 150%, so that everything isn't super small on my computer. I had this for years with no troubles, even with Octane. But then with R21 and this octane version, I get this issue. I know you don't have any High DPI version of Octane, and it didn't matter until this happened. If it was only the UI it wouldn't matter. But the image is affected too.

So it's not an issue with related Octane. You need a customizable Octane gui/fonts for 4K
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15967
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema 4D version 2019.1.1-R2 (Stable) 07.10.2019

Postby Kalua » Mon Oct 07, 2019 10:41 pm

Kalua Mon Oct 07, 2019 10:41 pm
aoktar wrote:New build available with a few fixes, enjoy it!


So far is working great!
One general question: Does the Live DB save Octane Composite/Blend shaders correctly? I ask this because I was downloading some of my older assets and they seems to have lost 99% of it's settings.
Cheers!
C4D 25.117 Octane 2022.1.2 R4, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 536.67
https://www.behance.net/PaperArchitect
Kalua
Licensed Customer
Licensed Customer
 
Posts: 481
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea

Re: Cinema 4D version 2019.1.1-R2 (Stable) 07.10.2019

Postby aoktar » Mon Oct 07, 2019 10:48 pm

aoktar Mon Oct 07, 2019 10:48 pm
Kalua wrote:
aoktar wrote:New build available with a few fixes, enjoy it!


So far is working great!
One general question: Does the Live DB save Octane Composite/Blend shaders correctly? I ask this because I was downloading some of my older assets and they seems to have lost 99% of it's settings.
Cheers!

I'm working on livedb part right now! You may be correct, let me test it after completing demo builds.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15967
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema 4D version 2019.1.1-R2 (Stable) 07.10.2019

Postby Kalua » Tue Oct 08, 2019 1:00 am

Kalua Tue Oct 08, 2019 1:00 am
aoktar wrote:
Kalua wrote:
aoktar wrote:New build available with a few fixes, enjoy it!


So far is working great!
One general question: Does the Live DB save Octane Composite/Blend shaders correctly? I ask this because I was downloading some of my older assets and they seems to have lost 99% of it's settings.
Cheers!

I'm working on livedb part right now! You may be correct, let me test it after completing demo builds.


Thank you, Aoktar! Great news!

I have been reshading some assets with some better practices and I noticed this bug that persits since V2. It's not critical but I let you know just in case.
So here you go:
A MIX shader with 2 materials that use same textures for diffuse, bump, etc (all duplicated). I decided to unify the textures in order to make it more efficient. Here is when this small bug takes place:
The renoded shader doesn't recognize the new node in it's preview window - although the final MIX preview works fine and the Live view renders just fine. To fix it you must create a new node and relink both materials inputs.
Like I said before, it's not critical but it comes a long way it persists - even though I don't use MIX shaders anymore ,with some exceptions.
Thanks for the great work!
Attachments
R200.gif
C4D 25.117 Octane 2022.1.2 R4, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 536.67
https://www.behance.net/PaperArchitect
Kalua
Licensed Customer
Licensed Customer
 
Posts: 481
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea

Re: Cinema 4D version 2019.1.1-R2 (Stable) 07.10.2019

Postby bloomis2 » Tue Oct 08, 2019 10:00 am

bloomis2 Tue Oct 08, 2019 10:00 am
aoktar wrote:
bloomis2 wrote:I'm sorry, English isn't my first language :) I'm not scaling anything, or touching any parameter in Nvidia or C4D. I just have windows display settings scaling the resolution at 150%, so that everything isn't super small on my computer. I had this for years with no troubles, even with Octane. But then with R21 and this octane version, I get this issue. I know you don't have any High DPI version of Octane, and it didn't matter until this happened. If it was only the UI it wouldn't matter. But the image is affected too.

So it's not an issue with related Octane. You need a customizable Octane gui/fonts for 4K


No, I'm not talking about the gui / fonts. I'm talking about the image in the live viewer. It is pixelated, even when the resolution is locked.

Live viewer.png
Pixelated live viewer


It should be like this : (image rendered)

Render.png
Clean render


The image is 1280x720. I never had this issue before, in R20, so maybe it is due to the new C4D 4K resolution. There is a conflict there.
bloomis2
Licensed Customer
Licensed Customer
 
Posts: 39
Joined: Thu Sep 29, 2016 3:29 pm

Re: Cinema 4D version 2019.1.1-R2 (Stable) 07.10.2019

Postby CrusaderArts » Tue Oct 08, 2019 6:26 pm

CrusaderArts Tue Oct 08, 2019 6:26 pm
Hi,

Seems like Toon Materials have a problem with this release.

I keep getting these errors when making a toon material:

Code: Select all
Started logging on 08.10.19 13:17:07

OctaneRender Enterprise 2019.1.1 (6000101)

CUDA error 700 on device 0: an illegal memory access was encountered
  -> kernel synchronization failed
device 0: preview failed
CUDA error 700 on device 0: an illegal memory access was encountered
  -> failed to deallocate device memory
CUDA error 700 on device 0: an illegal memory access was encountered
  -> could not get memory info
CUDA error 700 on device 0: an illegal memory access was encountered
  -> failed to deallocate device memory
CUDA error 700 on device 0: an illegal memory access was encountered
  -> could not get memory info
CUDA error 700 on device 0: an illegal memory access was encountered
  -> failed to deallocate device memory
CUDA error 700 on device 0: an illegal memory access was encountered
  -> could not get memory info
CUDA error 700 on device 1: an illegal memory access was encountered
  -> failed to unload module
CUDA error 700 on device 1: an illegal memory access was encountered
  -> failed to create link


Is this a known issue?
CrusaderArts
Licensed Customer
Licensed Customer
 
Posts: 8
Joined: Thu Jul 10, 2014 7:56 pm
Location: Fort Worth, TX

Re: Cinema 4D version 2019.1.1-R2 (Stable) 07.10.2019

Postby frankmci » Tue Oct 08, 2019 7:08 pm

frankmci Tue Oct 08, 2019 7:08 pm
I think I had a conversation with Ahmet a few years ago about a related issue. As I recall, he told me it is an internal limitation with the way C4D thinks about materials and their sub-components. Essentially, C4D assumes each node in the shader only has one "true" parent material and makes some assumptions and shortcuts based on that. While you can connect nodes to multiple "parent" materials, it's often only the first material that will be properly updated when a shared child node is changed. Things generally still render properly, but you may not get the feedback you expect without forcing a refresh.

Maybe once Octane's and C4D's new node based shaders are more tightly integrated, this issue can be resolved.
Technical Director - C4D, Maya, AE, - Washington DC
frankmci
Licensed Customer
Licensed Customer
 
Posts: 827
Joined: Fri May 26, 2017 2:00 pm
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 15 guests

Wed Apr 24, 2024 1:50 pm [ UTC ]