Cinema 4D version 2018.1.3-R5 (Latest stable) - 07.10.2019

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Re: Cinema 4D version 2018.1.3-R3 (Latest stable) - 14.09.2019

Postby aoktar » Fri Sep 20, 2019 8:00 pm

aoktar Fri Sep 20, 2019 8:00 pm
AaronWestwood wrote:
aoktar wrote:
AaronWestwood wrote:Amazing well done! Looking forward to that. By chance any headway on the scatter, or is that a trickier beast?

It's another mysterious shit of R21, looking out why it happen.

EDIT: I've managed to avoid jumping clones. They are not doing this now. But I've detected that clone positions are not same as in previous C4D versions. Because of some R21 revisions of used distribution functions in Cinema 4D. So DON'T USE old scatter object scenes in R21.



Sweeet!! Fantastic news Aoktar. Any ideas when this update will be available?

In a few days
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Re: Cinema 4D version 2018.1.3-R3 (Latest stable) - 14.09.2019

Postby AaronWestwood » Mon Sep 23, 2019 3:21 pm

AaronWestwood Mon Sep 23, 2019 3:21 pm
Fantastic. Looking forward to it!
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Re: Cinema 4D version 2018.1.3-R3 (Latest stable) - 14.09.2019

Postby aoktar » Mon Sep 23, 2019 6:58 pm

aoktar Mon Sep 23, 2019 6:58 pm
AaronWestwood wrote:Fantastic. Looking forward to it!

Updated the version for your fixes.
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Re: Cinema 4D version 2018.1.3-R4 (Latest stable) - 23.09.2019

Postby AaronWestwood » Tue Sep 24, 2019 6:35 am

AaronWestwood Tue Sep 24, 2019 6:35 am
Obviously not a pressing issue, but would be great to have the 'effectors box' bigger :) Currently only has space for 1 effector at a time and when you have a few its hard to navigate.
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Re: Cinema 4D version 2018.1.3-R3 (Latest stable) - 14.09.2019

Postby stuz0r » Tue Sep 24, 2019 3:06 pm

stuz0r Tue Sep 24, 2019 3:06 pm
aoktar wrote:
AaronWestwood wrote:Fantastic. Looking forward to it!

Updated the version for your fixes.


Unfortunately the scattering object jumping issue is still a problem for me. I pulled up R19 with v4.02.1-R3 to make sure I wasn't messing up anything, but it was perfect still with no random jumping when doing the exact same thing as in R21 with 2018.1.3-R4 To be clear these are completely new scenes for each test. R21 is just a simple plane with spheres scattered around using the scatter object.

Aaron showed me the exact same setup and his seems to be working perfectly... Any ideas?

Thanks Ahmet!


EDIT!!!!

IT DOES WORK! I had R3.... I just went to R4 and it works perfectly!!!
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Re: Cinema 4D version 2018.1.3-R4 (Latest stable) - 23.09.2019

Postby coilbook » Tue Sep 24, 2019 5:01 pm

coilbook Tue Sep 24, 2019 5:01 pm
Can this be the reason for scattering jumping instances viewtopic.php?f=81&t=72705#p369436
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Re: Cinema 4D version 2018.1.3-R4 (Latest stable) - 23.09.2019

Postby aoktar » Tue Sep 24, 2019 7:27 pm

aoktar Tue Sep 24, 2019 7:27 pm
coilbook wrote:Can this be the reason for scattering jumping instances viewtopic.php?f=81&t=72705#p369436

No! But It's fixed and I explained that in my old posts.
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Re: Cinema 4D version 2018.1.3-R4 (Latest stable) - 23.09.2019

Postby stuz0r » Wed Sep 25, 2019 2:23 pm

stuz0r Wed Sep 25, 2019 2:23 pm
Thanks for getting the scattering issue ironed out Ahmet! That will save my butt big time!

I'm not sure how hard / easy this is, but in the previous versions of octane (before 4.04) I was able to stop a render mid way and still have all the passes save out. For example, if I set a render to 4000 samples and let it render for a bit, step away for 15 - 20 mins and come back, I could stop the render early and it would save all the passes as they were at that moment in the picture viewer. Now if I stop a render early nothing is saved at all. Like I said, not sure how easy that would be to re-implement but that would be an incredible help in some future version.

Again, I greatly appreciate all the hard work you do!

Thanks!
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Re: Cinema 4D version 2018.1.3-R4 (Latest stable) - 23.09.2019

Postby momade » Thu Oct 03, 2019 10:02 pm

momade Thu Oct 03, 2019 10:02 pm
Dear community.

Im handling multi-layered EXR files (32 Bit/Channel) and I am wondering, why my depth pass looks like the attached image. No matter what value I set "Z-Depth max" to (What are the units for "Z-Depth max" anyhow?) the result remains the same: An image with almost zero grey values - basically everything white.
I use EXtractoR in AE to extract the passes...
Could it be, that the z-depth pass is not supplosed to be saved into an multi layered EXR file?

z-depth_in_EXR.jpg


Best.
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Re: Cinema 4D version 2018.1.3-R5 (Latest stable) - 07.10.2019

Postby Seun116_1 » Wed Oct 16, 2019 1:21 pm

Seun116_1 Wed Oct 16, 2019 1:21 pm
I'm running into a bug where every time I drop a new material on an object (or even replace the material) the object disappears in the C4D viewport, but it's still visible in octane LV. The only way that I've found make the object reappear is to open the material editor and double-click the material preview. It's weird but very inconvenient.
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