Cinema 4D version 2018.1.2-R2 (Obsolete stable) - 18.05.2019

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Cinema 4D version 2018.1.2-R2 (Obsolete stable) - 18.05.2019

Postby aoktar » Wed Apr 24, 2019 1:35 am

aoktar Wed Apr 24, 2019 1:35 am
Hi All,

This is a hotfix release of the Cinema 4D 2018.1.2 plugin which is based on 2018.1.2 SDK and matches OctaneRender Standalone 2018.1.2.
For OSX users with stability issues, please use "Synchronization on geometry updates=OFF" from Settings/Other section.

New features
To learn more about the new features and improvements of OctaneRender 2018.1, please check out the 2018.1 release post, but this a quick list of the main new features that have been added:

What's new in 2018
Cryptomatte
Deep render passes
Vectron (analytic geometry)
Vertex Attributes
Spectron (procedural volumetric light system)
Much less volume render noise
NV Link support on RTX 2080 and RTX 2080 Ti (Enterprise only)
Direct Levelset surface rendering from VDB (can be fed into Vectron)
Scatter depth limiting (i.e. fast fog rendering)
Cached compressed textures

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also, make sure you use a driver of version 387 or higher and if you are working on Mac OS that has a CUDA driver installed that supports at least CUDA 9.1.

IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


Changes of 2018.1.2-R2
- Octane device settings button added
- Fix: missing seen/coating bump/normal textures
- Fix: resetting the old path problems with ImageTexture
- LOD object support
- External script mode for vectron/osl_texture nodes.
- Minor changes

Changes of 2018.1.2
- Fix: Stealing the slaves and better operating with "Bind all"
- Fix: Possible wrong assignments with gpu devices
- Fix: Node editor: Node preview flickers and performance drop by unnecessary material updates
- Fix: Crashes with material previews.

Changes of 2018.1.1-R2
- Fix: R20.059 stability issues.

Changes of 2018.1.1
- Added Deep image rendering
- Fixes for osx build
- Fix: Performance problem due to wrong texture caching of image textures
- Performance improvements for scene editing
- Fix: LV resizing problems


Changes of 2018.1-R3
- Fix: Reloading issues in ImageTexture
- Fix: Filename conflict with absolute path against relatives, when we have same files in texture search paths
- Addon: Custom LUT combobox in Camera Imagers and settings
- Fix: Connection problem into color pins of osl scripts with some internal octane types(rgb,float,gaussian,...)
- Added ability to break rendering in Picture Viewer at material creation phase


Changes of 2018.1-R2
- Fix: inoperative color/texture parameters of osl scripts in Osl Camera.
- Fix: Uninitialized sheen parameter
- Fix: Mix to Blend material conversion
- Fix: Missing parameters in cryptomatte settings

Changes of 2018.1
- Added: Spectron(Volumetric spot light)
- Fix: ImageTexture and Texture Manager linking problem
- Missing new coating and sheen parameters added
- Fix for InstanceColor id interactivity problems with render instance and multi-instances
- Extended 3rd party support with connection functions
- Fix: Possible memory leak on usage of "Use denoised beauty pass" parameter.
- Fix: Node previews work without having render session.
- Fix: Wrong IDs for light linking invert


WINDOWS ENTERPRISE BUILD (R15-R20)
https://render.otoy.com/customerdownloa ... R2_win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-R20)
https://render.otoy.com/customerdownloa ... R2_win.rar

OSX ENTERPRISE BUILD (R15-R20)
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD (R15-R20)
https://render.otoy.com/customerdownloa ... Macosx.zip

RES file for R15
R15-res.rar


WINDOWS DEMO BUILD (R15-R20)
https://render.otoy.com/plugindownloads ... R2_win.rar

OSX DEMO BUILD (R15-R20)
https://render.otoy.com/plugindownloads ... Macosx.zip

Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Updated Nvidia drivers at least 388.xx, recommended 417.22 or 419.17 (one of most recent with Cuda 9.1) and be carreful with latest drivers which can cause cuda errors. Avoids to use 418.81.
-Cuda 9.1 driver for OSX.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows

To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip

V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib

ORBX EXAMPLE VIDEO
https://vimeo.com/302046063

Node sliders
https://vimeo.com/268974364

Viewport rendering mode
https://vimeo.com/265747658
https://vimeo.com/265294205
Last edited by aoktar on Thu May 23, 2019 10:11 pm, edited 5 times in total.
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Re: Cinema 4D version 2018.1.2 (Latest stable) - 24.04.2019

Postby bphoton » Wed Apr 24, 2019 9:42 am

bphoton Wed Apr 24, 2019 9:42 am
Thank you a lot Aoktar ;)
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Re: Cinema 4D version 2018.1.2 (Latest stable) - 24.04.2019

Postby LasseAndersen » Wed Apr 24, 2019 1:01 pm

LasseAndersen Wed Apr 24, 2019 1:01 pm
Trying to test Vectron for the first time in C4D R19.068, I chose Mandelbulb.txt preset and I instantly get:

OctaneRender Studio 2018.1.2 (5000012)
CUDA error 702 on device 1: the launch timed out and was terminated
-> failed to wait for event
device 1: direct light kernel failed
CUDA error 702 on device 0: the launch timed out and was terminated
-> failed to wait for event
device 0: direct light kernel failed

I am running two 1080ti's on a Win10 machine with a Threadripper CPU and the Nvidia driver is the 430.39 version.

What am I doing wrong here?
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Re: Cinema 4D version 2018.1.2 (Latest stable) - 24.04.2019

Postby aoktar » Wed Apr 24, 2019 1:31 pm

aoktar Wed Apr 24, 2019 1:31 pm
Let's hear positive feedbacks too, please. It's important to see that about the future of development.
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Re: Cinema 4D version 2018.1.2 (Latest stable) - 24.04.2019

Postby LasseAndersen » Wed Apr 24, 2019 1:46 pm

LasseAndersen Wed Apr 24, 2019 1:46 pm
I love you, you are a genius at what you do but can you please try and help me with my question.
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Re: Cinema 4D version 2018.1.2 (Latest stable) - 24.04.2019

Postby natemac00 » Wed Apr 24, 2019 3:05 pm

natemac00 Wed Apr 24, 2019 3:05 pm
aoktar wrote:For OSX users with stability issues, please use "Synchronization on geometry updates=OFF" from Settings/Other section.

What would we be experiencing that we should turn this off?
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Re: Cinema 4D version 2018.1.2 (Latest stable) - 24.04.2019

Postby aoktar » Wed Apr 24, 2019 3:42 pm

aoktar Wed Apr 24, 2019 3:42 pm
LasseAndersen wrote:I love you, you are a genius at what you do but can you please try and help me with my question.

Thanks but it's not directly a plugin related issue. Anyway it should be about gpu hardware issues. Do you have overclocked gpus or insufficient PSU?
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Re: Cinema 4D version 2018.1.2 (Latest stable) - 24.04.2019

Postby Kalua » Wed Apr 24, 2019 4:30 pm

Kalua Wed Apr 24, 2019 4:30 pm
Thanks for such a quick plugin response.
Issues seems to be away. I am still testing it in my production pipeline.
One general question, not related speciffically to this plugin build: changing the render resolution output not only takes longer to render but it alsos demand lots more of RAM... is this the normal behavior? (for example 8K resolution demands double RAM as for 4K)
Thank you for your great support, Aoktar!
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Re: Cinema 4D version 2018.1.2 (Latest stable) - 24.04.2019

Postby BCres » Wed Apr 24, 2019 4:47 pm

BCres Wed Apr 24, 2019 4:47 pm
aoktar wrote:Let's hear positive feedbacks too, please. It's important to see that about the future of development.


Well, I can say one thing that impresses me is the speed of this new version and the reponse in the LV.

I just upgraded yesterday and haven't had a chance to try out all the new features (i.e. Cryptomatte), but just being able to install 2018, open up old projects and pick up were I left off—but with much faster rendering—is enough for me.

Thank you, aoktar! Your support is second to none.
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Re: Cinema 4D version 2018.1.2 (Latest stable) - 24.04.2019

Postby aoktar » Wed Apr 24, 2019 4:47 pm

aoktar Wed Apr 24, 2019 4:47 pm
Kalua wrote:Thanks for such a quick plugin response.
Issues seems to be away. I am still testing it in my production pipeline.
One general question, not related speciffically to this plugin build: changing the render resolution output not only takes longer to render but it alsos demand lots more of RAM... is this the normal behavior? (for example 8K resolution demands double RAM as for 4K)
Thank you for your great support, Aoktar!

RAM or VRAM you mean?
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