Cinema 4D version 2018.1.1-R2 (Obsolete stable) - 19.04.2019

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Cinema 4D version 2018.1.1-R2 (Obsolete stable) - 19.04.2019

Postby aoktar » Thu Apr 11, 2019 6:41 pm

aoktar Thu Apr 11, 2019 6:41 pm
Hi All,

This is a hotfix release of the Cinema 4D 2018.1.1-R2 plugin which is based on 2018.1.1 SDK and matches OctaneRender Standalone 2018.1.1.
For OSX users with stability issues, please use "Synchronization on geometry updates=OFF" from Settings/Other section.

New features
To learn more about the new features and improvements of OctaneRender 2018.1, please check out the 2018.1 release post, but this a quick list of the main new features that have been added:

What's new in 2018
Cryptomatte
Deep render passes (not yet in plugin)
Vectron (analytic geometry)
Vertex Attributes
Spectron (procedural volumetric light system)
Much less volume render noise
NV Link support on RTX 2080 and RTX 2080 Ti (Enterprise only)
Direct Levelset surface rendering from VDB (can be fed into Vectron)
Scatter depth limiting (i.e. fast fog rendering)
Cached compressed textures

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also, make sure you use a driver of version 387 or higher and if you are working on Mac OS that has a CUDA driver installed that supports at least CUDA 9.1.

IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


Changes of 2018.1.1-R2
- Fix: R20.059 stability issues.

Changes of 2018.1.1
- Added Deep image rendering
- Fixes for osx build
- Fix: Performance problem due to wrong texture caching of image textures
- Performance improvements for scene editing
- Fix: LV resizing problems


Changes of 2018.1-R3
- Fix: Reloading issues in ImageTexture
- Fix: Filename conflict with absolute path against relatives, when we have same files in texture search paths
- Addon: Custom LUT combobox in Camera Imagers and settings
- Fix: Connection problem into color pins of osl scripts with some internal octane types(rgb,float,gaussian,...)
- Added ability to break rendering in Picture Viewer at material creation phase


Changes of 2018.1-R2
- Fix: inoperative color/texture parameters of osl scripts in Osl Camera.
- Fix: Uninitialized sheen parameter
- Fix: Mix to Blend material conversion
- Fix: Missing parameters in cryptomatte settings

Changes of 2018.1
- Added: Spectron(Volumetric spot light)
- Fix: ImageTexture and Texture Manager linking problem
- Missing new coating and sheen parameters added
- Fix for InstanceColor id interactivity problems with render instance and multi-instances
- Extended 3rd party support with connection functions
- Fix: Possible memory leak on usage of "Use denoised beauty pass" parameter.
- Fix: Node previews work without having render session.
- Fix: Wrong IDs for light linking invert


Changes of V4.02.1-R3
- Fix: brdf type in octane materials come from old scenes.
- Fix: Missing parts for saved blend material in livedb.

Changes of V4.02.1-R2
- single file for each render layer with Octane-EXR type. It's well on exr compression.
- fix: search function of livedb manager
- fix: Brdf change issue with V1/V2 materials on V4. viewtopic.php?f=85&t=70622#p356762
- small fixes over 4.02.1

Changes of V4.02
- Better log outputs
- Missing light render passes(directs/indirects)
- Several minor fixes in plugin and core side(See standalone topic)
- Bugfix: crash on exportORBX command if you don't have LiveViewer on startup layout
- extended connection api for 3rd parties
- commandline/nogui support on -exportORBX commandline parameter
- UDIM(Image Tiles texture) support
- HDRLS connection bridge
- Missing DeMain pass in Octane-EXR option

Changes of 2018.1-RC1.1
- Icon for vectron
- Fix: Interactive performance problem with many objects
- Preview problems of octane materials
- Fix: Wrong brdf list with specular/universal materials

Changes of V4.01.1-R1
- Better display performance in LiveViewer
- Fix: Only displaying the vram stats for gpu0
- Minor speed improvement on scene preparation in animation rendering
- Fix: Show in Picture Viewer command
- Fix: Missing clones order in Scatter object with CSV mode
- Fix: Missing default value in Triplanar's coordinate space

Changes of V4.00-R1
Fix: Texture tangent and some info passes in render settings
- Planetary environment.
- Orbx proxy object.
- Fix: Unrecognized channel names in vdb file. viewtopic.php?f=30&t=69481#p350342
- No need to activate denoiser from SettingsWindow or cameraImager for getting denoising passes working in Picture Viewer
- Fix: Missing network render option for Studio builds.
- Fix: Wrong swap for objects/lights in Picture Viewer rendering when you have visibility animations.
- Fix: Extra beauty/denoising passes with RenderLayerMasks

Changes of V4.00
Fix: instanceID problem geometry objects
Fix: A crash case in motion blur
Fix: Several core fixes for Cuda crashes
- Manual revisions for V4 features


WINDOWS ENTERPRISE BUILD (R15-R20)
https://render.otoy.com/customerdownloa ... R2_win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-R20)
https://render.otoy.com/customerdownloa ... R2_win.rar

OSX ENTERPRISE BUILD (R15-R20)
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD (R15-R20)
https://render.otoy.com/customerdownloa ... Macosx.zip

RES file for R15
R15-res.rar
(15.32 MiB) Downloaded 234 times


WINDOWS DEMO BUILD (R15-R20)
https://render.otoy.com/plugindownloads ... R2_win.rar

OSX DEMO BUILD (R15-R20)
https://render.otoy.com/plugindownloads ... Macosx.zip

Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Updated Nvidia drivers at least 388.xx, recommended 417.22 or 419.17 (one of most recent with Cuda 9.1) and be carreful with latest drivers which can cause cuda errors. Avoids to use 418.81.
-Cuda 9.1 driver for OSX.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows

To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip

V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib

ORBX EXAMPLE VIDEO
https://vimeo.com/302046063

Node sliders
https://vimeo.com/268974364

Viewport rendering mode
https://vimeo.com/265747658
https://vimeo.com/265294205
Last edited by aoktar on Wed Apr 24, 2019 1:36 am, edited 9 times in total.
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Re: Cinema 4D version 2018.1.1(Latest stable) - 11.04.2019

Postby 3dworks » Thu Apr 11, 2019 8:18 pm

3dworks Thu Apr 11, 2019 8:18 pm
great to see a new build. as an all access subscriber, i was wondering, when will we get a C4D plugin which can be used with this kind of license?
at least for now i cannot see any downloads for C4D on my account subscription list, see screenshot...

Image
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Re: Cinema 4D version 2018.1.1(Latest stable) - 11.04.2019

Postby Iceman9 » Thu Apr 11, 2019 8:34 pm

Iceman9 Thu Apr 11, 2019 8:34 pm
Aoktar, I am finding the recent versions to be stable. Congratulations!

I am puzzled about something. Maybe there has been a change and I don't understand. In the past few versions I cannot get denoising to work.

Before when I would turn de-noise on...there would be a LV option to display the de-noised image. Now I don't have that.

Below is a link to an image, showing what I expect to see:
https://www.dropbox.com/s/mlygbp7c68gl2 ... e.png?dl=0

Yes of course I can get denoised channel with render passes into After Effects. But I like to see denoised image when previewing.
Last edited by Iceman9 on Thu Apr 11, 2019 8:51 pm, edited 1 time in total.
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Re: Cinema 4D version 2018.1.1(Latest stable) - 11.04.2019

Postby useruser » Thu Apr 11, 2019 8:39 pm

useruser Thu Apr 11, 2019 8:39 pm
once again: thanks a lot for the new release and your hard work ahmet! :)

i have one ( stupid?) question:
the current version supports vertex attributes like "vertex color" i guess.
so how is it possible to use this meshinormation ( have a photoscanned model with generated vertexcolors in my project) for shadingpurposes (for example: transfer the vertexcolorinformation in the octane-diffusechanel instead of using large imagefiles)
thanks in advance an sorry for my lousy english
cheers
oli
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Re: Cinema 4D version 2018.1.1(Latest stable) - 11.04.2019

Postby aoktar » Thu Apr 11, 2019 8:41 pm

aoktar Thu Apr 11, 2019 8:41 pm
Iceman9 wrote:Aoktar, I am finding the recent versions to be stable. Congratulations!

I am puzzled about something. Maybe there has been a change and I don't understand. In the past few versions I cannot get denoising to work.

Before when I would turn de-noise on...there would be a LV option to display the de-noised image. Now I don't have that.

Below is a link to an image, showing what I expect to see:
https://www.dropbox.com/s/mlygbp7c68gl2 ... e.png?dl=0


Take a look
http://www.aoktar.com/octane/AIDenoiser.html
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Re: Cinema 4D version 2018.1.1(Latest stable) - 11.04.2019

Postby aoktar » Thu Apr 11, 2019 8:47 pm

aoktar Thu Apr 11, 2019 8:47 pm
useruser wrote:once again: thanks a lot for the new release and your hard work ahmet! :)

i have one ( stupid?) question:
the current version supports vertex attributes like "vertex color" i guess.
so how is it possible to use this meshinormation ( have a photoscanned model with generated vertexcolors in my project) for shadingpurposes (for example: transfer the vertexcolorinformation in the octane-diffusechanel instead of using large imagefiles)
thanks in advance an sorry for my lousy english
cheers
oli

It support it by following.
You should use "Vertex map" or "Vertex color" tags on meshes. And put a "Vertex map" shader to your materials by linking to these tags.
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Re: Cinema 4D version 2018.1.1(Latest stable) - 11.04.2019

Postby Iceman9 » Thu Apr 11, 2019 10:12 pm

Iceman9 Thu Apr 11, 2019 10:12 pm
aoktar wrote:
Iceman9 wrote:Aoktar, I am finding the recent versions to be stable. Congratulations!

I am puzzled about something. Maybe there has been a change and I don't understand. In the past few versions I cannot get denoising to work.

Before when I would turn de-noise on...there would be a LV option to display the de-noised image. Now I don't have that.

Below is a link to an image, showing what I expect to see:
https://www.dropbox.com/s/mlygbp7c68gl2 ... e.png?dl=0


Take a look
http://www.aoktar.com/octane/AIDenoiser.html



Oops. I had forgot to configure in my camera. Thanks!

Octane 2018 is AWESOME. I love the combination of denoising, cryptomatte, OctaneEXR, etc.

And your help web pages are quite useful. Cheers.

Now I must learn more about OSL, Vectron and Spectron!
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Re: Cinema 4D version 2018.1.1(Latest stable) - 11.04.2019

Postby useruser » Thu Apr 11, 2019 11:31 pm

useruser Thu Apr 11, 2019 11:31 pm
thanks for the quick reply! :)
unfortunatley this is not exactly what i need. with the vertex-color tag you are able to paint inside c4d on vertex and then you are able to shade and render the mesh
with the vertexsmapshader.
but in my case the mesh hast already colorvertex-information, ( its a treetrunk, created with a photogrammetry-programm which also created the vertexcolors onto the mesh (attachment)
is it maybe possible to " read out" the existing vertexcolors with an osl-script or something like that?


aoktar wrote:
useruser wrote:once again: thanks a lot for the new release and your hard work ahmet! :)

i have one ( stupid?) question:
the current version supports vertex attributes like "vertex color" i guess.
so how is it possible to use this meshinormation ( have a photoscanned model with generated vertexcolors in my project) for shadingpurposes (for example: transfer the vertexcolorinformation in the octane-diffusechanel instead of using large imagefiles)
thanks in advance an sorry for my lousy english
cheers
oli

It support it by following.
You should use "Vertex map" or "Vertex color" tags on meshes. And put a "Vertex map" shader to your materials by linking to these tags.
Attachments
vertex_color.jpg
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Re: Cinema 4D version 2018.1.1(Latest stable) - 11.04.2019

Postby aoktar » Fri Apr 12, 2019 12:11 am

aoktar Fri Apr 12, 2019 12:11 am
@useruser, you should import these values as vertexmap tags. It's the way how we read vertex attributes. Vertexmap tag is for float and vertexcolor tag is for rgb vertex attributes.
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Re: Cinema 4D version 2018.1.1(Latest stable) - 11.04.2019

Postby useruser » Fri Apr 12, 2019 2:43 am

useruser Fri Apr 12, 2019 2:43 am
aoktar wrote:@useruser, you should import these values as vertexmap tags. It's the way how we read vertex attributes. Vertexmap tag is for float and vertexcolor tag is for rgb vertex attributes.


thank you!
just for the record: until now i find two workflows for importing vertex colors for exmaple from obj-meshes into c4d : one is a plugin solution developed by rui batista called polpaint pack 1.5
http://ruimac.com/plugins.htm#20
the other method requires zbrush. just import the obj and export(convert) it via fbx-plugin from zbrush.
the native c4d fbx-importer is able to read the color vertex information and stores it into the vertexcolor-tag
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