How to work with Cryptomatte?
I get different results in LV and Picture-Manager. And how can I "Mask" specific objects?
Moderator: aoktar
Silverwing wrote:Hi Ahmet.
I have a weird issue with materials in this built whenever I work with bigger scenes that have a lot of materials.
Problem:
When I create or copy a octane material and assign it to an object some other objects randomly switch to another materials.
Example:
I have a white cube a red sphere and a green pyramid.
I create a new blue material and assign it to the white cube.
Now the cube is blue. But the green pyramid suddenly becomes red (or any other available material)
The tag of the pyramid is still the green material. But in the rendering the pyramid is rendered red. Also after I reassign the material, after reload the render to the GPU or even restart C4D.
It probably does not work with simple scenes with 3 objects like above.
Usually I have a lot of instances in the scenes.
The material assignment is showing up correctly in C4D. And even when I reload the problem persists.
The only way to fix this is to cut and paste the material that should be signed to the object and then reassign it.
Sorry that I do not have a simple test scene...
I can send you a scene via Skype if you want as I can´t share it publicly.
I will make a video of the behaviour when I have the time.
anklove wrote:Silverwing wrote:Hi Ahmet.
I have a weird issue with materials in this built whenever I work with bigger scenes that have a lot of materials.
Problem:
When I create or copy a octane material and assign it to an object some other objects randomly switch to another materials.
Example:
I have a white cube a red sphere and a green pyramid.
I create a new blue material and assign it to the white cube.
Now the cube is blue. But the green pyramid suddenly becomes red (or any other available material)
The tag of the pyramid is still the green material. But in the rendering the pyramid is rendered red. Also after I reassign the material, after reload the render to the GPU or even restart C4D.
It probably does not work with simple scenes with 3 objects like above.
Usually I have a lot of instances in the scenes.
The material assignment is showing up correctly in C4D. And even when I reload the problem persists.
The only way to fix this is to cut and paste the material that should be signed to the object and then reassign it.
Sorry that I do not have a simple test scene...
I can send you a scene via Skype if you want as I can´t share it publicly.
I will make a video of the behaviour when I have the time.
I have the exact same problem which i explained on page 1
bepeg4d wrote:Hi,
c4doctane 2018.1-RC6 Studio already supports 2x GPUs:
ciao Beppe
divasoft wrote:This version not work with cinema Volume builder. I start render and nothing happens. VDB Volume object does not work same.
VVG wrote:divasoft wrote:This version not work with cinema Volume builder. I start render and nothing happens. VDB Volume object does not work same.
all ok
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