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Re: Version 3.08.5-R3 (latest stable) 24.10.2018

PostPosted: Thu Oct 25, 2018 11:10 am
by aoktar
ccpenn wrote:Aoktar thanks for the Multi-pass token support it's an absolute time saver for our studio.

Regards,
Chris

Great to hear, enjoy it!

Re: Version 3.08.5-R3 (latest stable) 24.10.2018

PostPosted: Thu Oct 25, 2018 1:34 pm
by aoktar
momade wrote:Aoktar.
Still hair MB is the attached case not working. Check the octane tag and render to picture viewer. You will see the hair has no motion blur!
Please help!

It looks like hair+mblur is bugged after operations of R20 transition. Somehow some of related codes are disabled what I found. You need a fixed build, sorry!

Re: Version 3.08.5-R3 (latest stable) 24.10.2018

PostPosted: Thu Oct 25, 2018 1:53 pm
by momade
aoktar wrote:
momade wrote:Aoktar.
Still hair MB is the attached case not working. Check the octane tag and render to picture viewer. You will see the hair has no motion blur!
Please help!

It looks like hair+mblur is bugged after operations of R20 transition. Somehow some of related codes are disabled what I found. You need a fixed build, sorry!



Dear aoktar.

What do you mean by "You need a fixed build"?

Re: Version 3.08.5-R3 (latest stable) 24.10.2018

PostPosted: Thu Oct 25, 2018 1:54 pm
by aoktar
momade wrote:Dear aoktar.
What do you mean by "You need a fixed build"?

You can ask for a custom build to fix your issue until I release a fixed version.

Re: Version 3.08.5-R3 (latest stable) 24.10.2018

PostPosted: Fri Oct 26, 2018 10:50 am
by atome451
Thanks for this new version Aoktar !

I really like the ability to change values by clic and drag in the node editor. This is very usefull and even fun to use. The icing on the cake would be, for example, double-click and change the value on the keyboard. But it's already great like that. ;)

Re: Version 3.08.5-R3 (latest stable) 24.10.2018

PostPosted: Fri Oct 26, 2018 11:01 am
by aoktar
atome451 wrote:Thanks for this new version Aoktar !

I really like the ability to change values by clic and drag in the node editor. This is very usefull and even fun to use. The icing on the cake would be, for example, double-click and change the value on the keyboard. But it's already great like that. ;)

Thanks! I'll improve sliders like that later. Even more gui types as colorgui/combo/checkboxes/etc...

Re: Version 3.08.5-R3 (latest stable) 24.10.2018

PostPosted: Fri Oct 26, 2018 11:15 am
by Silverwing
Hi Ahmet,

I have found a small inconsistency in the UI.
In the Octane Render-Settings you can set the Max Parallel Samples to 32. In the Overwrite Kernel Settings the max value is still only 16.

Screenshotr attached.

Thanks for your work!
Its greatly appreciated!

Parallel_Samples_01.png

Re: Version 3.08.5-R3 (latest stable) 24.10.2018

PostPosted: Fri Oct 26, 2018 11:22 am
by aoktar
Silverwing wrote:Hi Ahmet,

I have found a small inconsistency in the UI.
In the Octane Render-Settings you can set the Max Parallel Samples to 32. In the Overwrite Kernel Settings the max value is still only 16.

Screenshotr attached.

Thanks for your work!
Its greatly appreciated!

Parallel_Samples_01.png

Thanks Raphael! I'll fix it!

Re: Version 3.08.5-R3 (latest stable) 24.10.2018

PostPosted: Sun Oct 28, 2018 11:22 am
by Silverwing
Hi Ahmet,

thanks for your quick response!

I found yet another small glitch:
The Blend Material is missing the "Assign" tab, where you can see, on what objects the material is assigned to.

Noticed that when the material first appeared, but never actually reported it...

Assign_01.png

Re: Version 3.08.5-R3 (latest stable) 24.10.2018

PostPosted: Sun Oct 28, 2018 11:51 am
by aoktar
Silverwing wrote:Hi Ahmet,

thanks for your quick response!

I found yet another small glitch:
The Blend Material is missing the "Assign" tab, where you can see, on what objects the material is assigned to.

Noticed that when the material first appeared, but never actually reported it...

Assign_01.png

It's currently not possible to add this control. It caused some problems when I tried to integrate this to blend material UI.
Also never get why do you use that!?