Version 4.0-RC6-R2 (Obsolete release candidate) 19.10.2018

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Version 4.0-RC6-R2 (Obsolete release candidate) 19.10.2018

Postby aoktar » Thu Oct 18, 2018 3:35 pm

aoktar Thu Oct 18, 2018 3:35 pm
Hi All,
This is next test/preview release of plugin which is based on V4-RC6 SDK. We recommend that you mention that it is experimental, they should not use it for production work, and that we cannot guarantee backward compatibility.
Please note that this build will expire in 120 days, this is now shown on the bottom right of the standalone release.

Whilst we have reached the feature lock milestone, we consider this a non-stable release, as we expect to stabilise in preparation for the first stable. Until then, please do not use this for production purposes.
EDIT: There have been various reports that the Linux and OSX builds crash during startup after the cuDNN library got downloaded and installed. We hope to have found and fixed the issue and updated the OSX and Linux release builds accordingly.

Please see this thread for V4 features: viewtopic.php?f=33&t=66013

This is matching Standalone V4-RC6: viewtopic.php?f=33&t=69070


Important notes:
Since XB2 Preview, we have dropped support for Fermi cards.
Denoiser is under Camera Imager from Settings or Camera Tags. Just denoised beauty pass is available in plugin, others will be added.

IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check gpu frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use same value. Also try to optimise your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for
investigating and bring a fix or solution.
Thanks for helping the development by your feedbackst! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


Changes of V4-RC6
- Material preview mode in Live Viewer
- Partial R20 VolumeBuilder object support
- Support for relative filepaths for render passes and fix for file extension weirdness on some syntaxes: viewtopic.php?f=30&t=68045
- Fix. Hidden pins of collapsed nodes after reopen Node editor
- And standalone changes

Changes of V4-RC5
- New render and film region tool and small revision on user inputs on Live Viewer
- Changed renderbuffer pan shortcut to RMB from LMB for lockres mode
- Fix: R20 motion blur activation
- Fix: Render passes progress on Picture Viewer
- Fix: Incorrect handling on C4D layer hierarchy. viewtopic.php?f=86&t=68694
- Fix: Edit problems with custom LUT from camera tag and settings window. viewtopic.php?f=86&t=68918

Changes of RC4
- Improvements on OslTexture interface
- Default environment color is now part of scene parameters
- R20 build (Not available yet for OSX version)
- Light linking invert

Changes of V4-RC2-R1
- Fix: several fixes on missing ui stuff in sub_material and universal material
- Fix: Wrong ids for denoising passes, added volume denoising passes

Changes of V4-RC1.0
- Fix: Error on denoising devices
- New 1/IOR map in universal material
- ImageTexture compression added and channel format fixed
- Fix: Delete material problem while NE open
- AI volume denoiser
- Fix: Picture viewer rendering problems with denoiser and passes
- New pins added in Universal material.
- Additionally some minor fixes in plugin...

Changes of V4-XB3
- Help support for the Nodes in Node Editor
- Geometry Engine default changed to "All Movable"
- Visualisation for VDB voxels

Changes of V4-XB2.1 test2
- Fixed random material preview crashes, mostly on LiveDb
- Fix: error on OSX and reading of ScatterObject/csv files
- Added: New universal material to Octane Material and Blend material
- New options in Instance Color and XP emitter

Addons for plugin side
- Viewport rendering: Activate from Live Viewer/Octane dialog options menu. Keep open the one of these windows during the render session.
- Node Editor: Experimental float sliders on nodes. Need to activate from "settings->nodes->embedded gui".
- Node Editor: Show/hide options for node pins.
- New help system, updated manual(it's still wip). Access by help icons from nodes/etc..
- Several minor fixes.


WINDOWS REGULAR BUILD
https://render.otoy.com/customerdownloa ... R2-win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD
https://render.otoy.com/customerdownloa ... R2-win.rar

OSX REGULAR BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip


Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053). Otherwise the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by firewall and any antivirus software.
-Updated Nvidia drivers(most recents like 39x.x) with Cuda 9.1 - change driver versions if you have much trouble with current driver


HELP MANUAL
Use embedded help buttons from Octane nodes and windows

V3 SAMPLE SCENES SET(make a request if you need any spesific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First remove all octane related stuff from plugins and main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib

Node sliders
https://vimeo.com/268974364

Viewport rendering mode
https://vimeo.com/265747658
https://vimeo.com/265294205
Last edited by aoktar on Wed Oct 24, 2018 2:23 pm, edited 6 times in total.
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Re: Version 4.0-RC6 (Latest release candidate) 18.10.2018

Postby omardex » Thu Oct 18, 2018 4:55 pm

omardex Thu Oct 18, 2018 4:55 pm
Hi, aoktar

starting c4d there is a dialog telling me I have a wrong version, my account is not subscription.

c4d hangs when I skip this dialog and try to launch the plugin from the live viewer button.

octane wrong ver_2018-10-18_12-51-02.jpg


Thanks.
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Re: Version 4.0-RC6 (Latest release candidate) 18.10.2018

Postby aoktar » Thu Oct 18, 2018 5:04 pm

aoktar Thu Oct 18, 2018 5:04 pm
omardex wrote:Hi, aoktar

starting c4d there is a dialog telling me I have a wrong version, my account is not subscription.

c4d hangs when I skip this dialog and try to launch the plugin from the live viewer button.

octane wrong ver_2018-10-18_12-51-02.jpg


Thanks.

Sorry R19 built seems wrong, I'll fix the downloads asap.
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Re: Version 4.0-RC6 (Latest release candidate) 18.10.2018

Postby omardex » Thu Oct 18, 2018 5:11 pm

omardex Thu Oct 18, 2018 5:11 pm
Thanks!
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Re: Version 4.0-RC6 (Latest release candidate) 18.10.2018

Postby aoktar » Thu Oct 18, 2018 5:29 pm

aoktar Thu Oct 18, 2018 5:29 pm
omardex wrote:Thanks!

Fixed, enjoy it!
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Re: Version 4.0-RC6 (Latest release candidate) 18.10.2018

Postby omardex » Thu Oct 18, 2018 9:31 pm

omardex Thu Oct 18, 2018 9:31 pm
Fixed, enjoy it!


Sure!

thanks man, you rock!

keep the good fight!
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Re: Version 4.0-RC6 (Latest release candidate) 18.10.2018

Postby Kalua » Fri Oct 19, 2018 4:53 am

Kalua Fri Oct 19, 2018 4:53 am
The realease seems fine.
I ve been exploring some features like Toon and Universal shaders. The toon shader preview is behaving odd: weird bright spots randomly appears, shadows comes strong or fades as you edit the parameters (diffuse, roughness, etc)
After I tried it, I witched to other shaders type such as Specular, GLossy, Universal but the preview stayed in the Toon mode.
Is it normal or is just me?

EDIT: Actually I found all previews to be behaving very weird as described above.

EDIT 2: This happenned only once, I restrted Cinema and now it works fine.
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Re: Version 4.0-RC6 (Latest release candidate) 18.10.2018

Postby pxlntwrk » Fri Oct 19, 2018 7:45 am

pxlntwrk Fri Oct 19, 2018 7:45 am
Hi,
big thanks for the "material preview mode in live viewer", awesome!!!!! ;) you make my day.

Is the network rendering functional?
Because when I engage it, there are only slaves working, graphics cards on master pc remain at res t!
:::::::::::::::::
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Re: Version 4.0-RC6 (Latest release candidate) 18.10.2018

Postby FxDesign » Fri Oct 19, 2018 9:50 am

FxDesign Fri Oct 19, 2018 9:50 am
Thank you Aoktar for the material preview :)
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Re: Version 4.0-RC6 (Latest release candidate) 18.10.2018

Postby teeshiiddo » Fri Oct 19, 2018 10:11 am

teeshiiddo Fri Oct 19, 2018 10:11 am
FxDesign wrote:Thank you Aoktar for the material preview :)


How do material preview mode in Live Viewer work?

Also is it possible to enable node sliders or is that feature still to come?
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