Version 3.08.4 (obsolete stable)

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Version 3.08.4 (obsolete stable)

Postby aoktar » Wed Oct 03, 2018 8:40 pm

aoktar Wed Oct 03, 2018 8:40 pm
Hi all,
Here is new plugin built over OctaneRender 3.08.4 SDK . Enjoy it and don't hesitate to give any feedbacks!

WINDOWS REGULAR BUILD
https://render.otoy.com/customerdownloa ... .4-win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD
https://render.otoy.com/customerdownloa ... .4-win.rar


OSX REGULAR BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip

This is the OctaneRender™ Standalone 3.08.4 matching Standalone 3.08.4.

Changes of Version 3.08.4
- Improved script presets gui for Osl nodes
- Fixes on Node Editor operations
- Various small fixes...
- C4D-R20 builds
- New render and film region tool and small revision on user inputs on Live Viewer
- Changed renderbuffer pan shortcut to RMB from LMB for lockres mode
- Fix: Render passes progress on Picture Viewer
- Fix: Incorrect handling on C4D layer hierarchy. viewtopic.php?f=86&t=68694
- Fix: Edit problems with custom LUT from camera tag and settings window. viewtopic.php?f=86&t=68918


Changes of Version 3.08.3
-Fix: Random switching to InfoKernel
-Fix: Wrong icon for glossy material.
-Removed: Colored shadows
-And changes from 3.08.3 Core.

Changes of Version 3.08.2-R3
-Fix: Missing activation window on clean install of plugin.
-Fix: "Remove duplicated material" command.

Changes of Version 3.08.2-R2.1
- Fix: Workflow performance penalty with using a relative path on ImageTextures when you have a long list of search paths.

Changes of Version 3.08.2
- Fix: Loosing node with blend material when you do copy/paste to another scenes or similar actions.

For an overview of all new features of 3.08, please read the new features thread.


Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053). Otherwise the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by firewall and any antivirus software.
-Updated Nvidia drivers(most recents like 39x.x) with Cuda 9.1 - change driver versions if you have much trouble with current driver


V3 SAMPLE SCENES SET(make a request if you need any spesific sample)
https://render.otoy.com/plugindownloads ... scenes.rar


See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log



Installation
First remove all octane related stuff from plugins and main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r20.xdl64, c4dOctane-r19.cdl64, c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib

IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check gpu frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use same value. Also try to optimise your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for
investigating and bring a fix or solution.
Thanks for helping the development by your feedbackst! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


Viewport rendering mode
https://vimeo.com/265747658
https://vimeo.com/265294205
Last edited by aoktar on Wed Oct 24, 2018 2:23 pm, edited 6 times in total.
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Re: Version 3.08.4 (latest stable)

Postby thanulee » Wed Oct 03, 2018 8:51 pm

thanulee Wed Oct 03, 2018 8:51 pm
Thanks alot!
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Re: Version 3.08.4 (latest stable)

Postby pxlntwrk » Thu Oct 04, 2018 6:40 am

pxlntwrk Thu Oct 04, 2018 6:40 am
Merci ! ;)
:::::::::::::::::
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Re: Version 3.08.4 (latest stable)

Postby tomsvfx » Thu Oct 04, 2018 9:05 am

tomsvfx Thu Oct 04, 2018 9:05 am
Thanks for the release!

Just tested and this issue has been fixed and works great now! Im just dropping it here so other might notice that, because its not mentioned in this changelog.
https://render.otoy.com/forum/viewtopic.php?f=86&t=68694
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Re: Version 3.08.4 (latest stable)

Postby thanulee » Thu Oct 04, 2018 9:22 am

thanulee Thu Oct 04, 2018 9:22 am
Not directly related to 3.08.4 but i wanted to ask if there is a possibility to have the "priorites gpu" menu on live viewe as button or something so we can change it on the fly from there. Thanks in advance
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Re: Version 3.08.4 (latest stable)

Postby Studio21 » Thu Oct 04, 2018 12:20 pm

Studio21 Thu Oct 04, 2018 12:20 pm
Thx Ahmet, nice changes to the OSL menu system. much better :)

u think it will be possible for us to create our own folders?

Best,
G
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Re: Version 3.08.4 (latest stable)

Postby aoktar » Thu Oct 04, 2018 12:43 pm

aoktar Thu Oct 04, 2018 12:43 pm
Studio21 wrote:Thx Ahmet, nice changes to the OSL menu system. much better :)

u think it will be possible for us to create our own folders?

Best,
G

You can do actually. Add new folders under the Res/osl_scripts then you'll find as new category. Thanks!
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Re: Version 3.08.4 (latest stable)

Postby Studio21 » Thu Oct 04, 2018 1:18 pm

Studio21 Thu Oct 04, 2018 1:18 pm
Thx Ahmet! I tried that yesterday and it didn't show...might have needed to restart cinema?


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Re: Version 3.08.4 (latest stable)

Postby milanm » Thu Oct 04, 2018 1:23 pm

milanm Thu Oct 04, 2018 1:23 pm
aoktar wrote:
Studio21 wrote:Thx Ahmet, nice changes to the OSL menu system. much better :)

u think it will be possible for us to create our own folders?

Best,
G

You can do actually. Add new folders under the Res/osl_scripts then you'll find as new category. Thanks!


Confirmed, it works after restarting C4D. The folder should not be empty though.

Categories are a great idea, thanks to both of you @Studio21 for asking the right questions and of course you Ahmet for implementing them so quickly. I was going to ask for something like this.

I appreciate you including mm_ImageTexture.osl, it was a pleasant surprise since I missed your post. I'm planing on improving it a bit soon and I'll make a proper topic with proper usage info.

Also, my work got in the way so my plans to update Raytype topic regularly got derailed but I already have material for more posts collecting dust, so I'll be back there soon with more examples.

Cheers
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Re: Version 3.08.4 (latest stable)

Postby Studio21 » Thu Oct 04, 2018 2:27 pm

Studio21 Thu Oct 04, 2018 2:27 pm
thx @millan for contributing very useful OSL scripts :) really appreciated





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