abstrax wrote:Weirdpictures wrote:Hi Ahmet,
we did some test renders with the new build today and noticed that our renders always stopped after 40 - 70 frames, when we had a denoiser pass activated. If we turn off the denoiser pass everything rendered fine, no problem. The log showed the denoiser cuda error. Are we missing something? Do we need a new cuda version?
Otherwise the build is pretty amazing and works great for us.
Thanks for the hard work,
Martin
That's a bug in Octane and will be fixed in the next release. The underlying problem was that some resources didn't get released when a device gets disabled and then enabled again for denoising, which happens in some plugins after every frame. We are trying to release a new bug-fix version as soon as possible.
I suppose this is related:
Machine completely shuts down when Denoiser kicks in after rendering a single picture that's bigger than approximately 1280x720 px in LV and Picture Viewer, likewise. Also an animation with smaller resolution rendering in picture viewer crashes the whole system after a couple of frames (around 8-10). I have to unplug the power cord in order to have the system running again.
System: MacPro5,1 - macOS 10.13.6 - 2x GTX 1080 8GB - NVIDIA Web Driver 387.10.10.10.40.105 - CUDA 396.148 - C4D R20.026 - Plugin V4.0-RC5 - Standalone 4.00 RC5
Hope your fixes for the Denoiser in the next (and final? ) release will also address this problem?
Another thing that seems more plugin-related to me:
C4D R20 won't shut down properly and instead crash instantly when you close the program. This behaviour began after moving Octane V4.0-RC5 to the plugin folder. Even with an empty scene.
[10:38:53] CRITICAL: Duplicate definition for net.maxonexample.cinema4dsdk
[object_impl.cpp(4478)]
[10:38:53] CRITICAL: Duplicate definition for net.otoy.octanec4d
[object_impl.cpp(4478)]
Please see attached bugreport.