Hi All,
This is next test/preview release of plugin which is based on V4-RC5 SDK. We recommend that you mention that it is experimental, they should not use it for production work, and that we cannot guarantee backward compatibility.
Please note that this build will expire in 120 days, this is now shown on the bottom right of the standalone release.
Whilst we have reached the feature lock milestone, we consider this a non-stable release, as we expect to stabilise in preparation for the first stable. Until then, please do not use this for production purposes.
EDIT: There have been various reports that the Linux and OSX builds crash during startup after the cuDNN library got downloaded and installed. We hope to have found and fixed the issue and updated the OSX and Linux release builds accordingly.
Please see this thread for V4 features: viewtopic.php?f=33&t=66013
This is matching Standalone V4-RC5: viewtopic.php?f=33&t=68871
Important notes:
Since XB2 Preview, we have dropped support for Fermi cards.
Denoiser is under Camera Imager from Settings or Camera Tags. Just denoised beauty pass is available in plugin, others will be added.
IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check gpu frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use same value. Also try to optimise your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for
investigating and bring a fix or solution.
Thanks for helping the development by your feedbackst! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...
Changes of V4-RC5
- New render and film region tool and small revision on user inputs on Live Viewer
- Changed renderbuffer pan shortcut to RMB from LMB for lockres mode
- Fix: R20 motion blur activation
- Fix: Render passes progress on Picture Viewer
- Fix: Incorrect handling on C4D layer hierarchy. viewtopic.php?f=86&t=68694
- Fix: Edit problems with custom LUT from camera tag and settings window. viewtopic.php?f=86&t=68918
Changes of RC4
- Improvements on OslTexture interface
- Default environment color is now part of scene parameters
- R20 build (Not available yet for OSX version)
- Light linking invert
Changes of V4-RC2-R1
- Fix: several fixes on missing ui stuff in sub_material and universal material
- Fix: Wrong ids for denoising passes, added volume denoising passes
Changes of V4-RC1.0
- Fix: Error on denoising devices
- New 1/IOR map in universal material
- ImageTexture compression added and channel format fixed
- Fix: Delete material problem while NE open
- AI volume denoiser
- Fix: Picture viewer rendering problems with denoiser and passes
- New pins added in Universal material.
- Additionally some minor fixes in plugin...
Changes of V4-XB3
- Help support for the Nodes in Node Editor
- Geometry Engine default changed to "All Movable"
- Visualisation for VDB voxels
Changes of V4-XB2.1 test2
- Fixed random material preview crashes, mostly on LiveDb
- Fix: error on OSX and reading of ScatterObject/csv files
- Added: New universal material to Octane Material and Blend material
- New options in Instance Color and XP emitter
Addons for plugin side
- Viewport rendering: Activate from Live Viewer/Octane dialog options menu. Keep open the one of these windows during the render session.
- Node Editor: Experimental float sliders on nodes. Need to activate from "settings->nodes->embedded gui".
- Node Editor: Show/hide options for node pins.
- New help system, updated manual(it's still wip). Access by help icons from nodes/etc..
- Several minor fixes.
WINDOWS REGULAR BUILD
https://render.otoy.com/customerdownloa ... C5-win.rar
WINDOWS SUBSCRIPTION(Studio) BUILD
https://render.otoy.com/customerdownloa ... C5-win.rar
OSX REGULAR BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip
OSX SUBSCRIPTION(Studio) BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip
Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053). Otherwise the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by firewall and any antivirus software.
-Updated Nvidia drivers(most recents like 39x.x) with Cuda 9.1 - change driver versions if you have much trouble with current driver
HELP MANUAL
Use embedded help buttons from Octane nodes and windows
V3 SAMPLE SCENES SET(make a request if you need any spesific sample)
https://render.otoy.com/plugindownloads ... scenes.rar
See this topic for some partial samples: viewtopic.php?f=85&t=53989
CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87
CHANGE LOG: https://docs.otoy.com/#60Change%20log
Installation
First remove all octane related stuff from plugins and main folder of Cinema4D.
Extract all files to Cinema4D\plugins\c4dOctane directory.
Also download manual.zip and extract to c4dOctane directory if it's not available in place.
There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..
Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Node sliders
https://vimeo.com/268974364
Viewport rendering mode
https://vimeo.com/265747658
https://vimeo.com/265294205