Version 4.0-RC1.0 (obsolete experimental build) 15.08.2018

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Version 4.0-RC1.0 (obsolete experimental build) 15.08.2018

Postby aoktar » Wed Aug 15, 2018 8:04 pm

aoktar Wed Aug 15, 2018 8:04 pm
Hi All,
This is next test/preview release of plugin which is based on V4-RC1 SDK. We recommend that you mention that it is experimental, they should not use it for production work, and that we cannot guarantee backward compatibility.
Please note that this build will expire in 60 days, this is now shown on the bottom right of the standalone release.

Whilst we have reached the feature lock milestone, we consider this a non-stable release, as we expect to stabilise in preparation for the first stable. Until then, please do not use this for production purposes.


Please see this thread for V4 features: viewtopic.php?f=33&t=66013
This is matching Standalone V4-RC1: Standalone 4 RC 1

Important notes:
Since XB2 Preview, we have dropped support for Fermi cards.
Network render is still disabled.
Denoiser is under Camera Imager from Settings or Camera Tags. Just denoised beauty pass is available in plugin, others will be added.

Changes of V4-RC1.0
- Fix: Error on denoising devices
- New 1/IOR map in universal material
- ImageTexture compression added and channel format fixed
- Fix: Delete material problem while NE open
- AI volume denoiser
- Fix: Picture viewer rendering problems with denoiser and passes
- New pins added in Universal material.
- Additionally some minor fixes in plugin...

Changes of V4-XB3
- Help support for the Nodes in Node Editor
- Geometry Engine default changed to "All Movable"
- Visualisation for VDB voxels

Changes of V4-XB2.1 test2
- Fixed random material preview crashes, mostly on LiveDb
- Fix: error on OSX and reading of ScatterObject/csv files
- Added: New universal material to Octane Material and Blend material
- New options in Instance Color and XP emitter

Addons for plugin side
- Viewport rendering: Activate from Live Viewer/Octane dialog options menu. Keep open the one of these windows during the render session.
- Node Editor: Experimental float sliders on nodes. Need to activate from "settings->nodes->embedded gui".
- Node Editor: Show/hide options for node pins.
- New help system, updated manual(it's still wip). Access by help icons from nodes/etc..
- Several minor fixes.


WINDOWS REGULAR BUILD
https://render.otoy.com/customerdownloa ... .1-win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD
https://render.otoy.com/customerdownloa ... .1-win.rar

OSX REGULAR BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip

Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053). Otherwise the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by firewall and any antivirus software.
-Updated Nvidia drivers(most recents like 39x.x) with Cuda 9.1 - change driver versions if you have much trouble with current driver


HELP MANUAL
Use embedded help buttons from Octane nodes and windows

V3 SAMPLE SCENES SET(make a request if you need any spesific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First remove all octane related stuff from plugins and main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib

Node sliders
https://vimeo.com/268974364

Viewport rendering mode
https://vimeo.com/265747658
https://vimeo.com/265294205
Last edited by aoktar on Sat Sep 29, 2018 8:33 am, edited 1 time in total.
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Re: Version 4.0-RC1.1 (Latest experimental build) 15.08.2018

Postby msstrang » Wed Aug 15, 2018 10:42 pm

msstrang Wed Aug 15, 2018 10:42 pm
Exited to test this build out!
Any idea on when network rendering will be enabled? I've got a couple machines that would love to be a part of the octane 4 network.

Will post any bugs/errors I come across.

Thanks again.
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Re: Version 4.0-RC1.1 (Latest experimental build) 15.08.2018

Postby msstrang » Thu Aug 16, 2018 2:24 am

msstrang Thu Aug 16, 2018 2:24 am
Getting a render error (Log posted below)
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2018-08-15_19-03-36.png
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Re: Version 4.0-RC1.1 (Latest experimental build) 15.08.2018

Postby SRCOBB » Thu Aug 16, 2018 3:17 am

SRCOBB Thu Aug 16, 2018 3:17 am
My C4D is crashing on open with this version.
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Re: Version 4.0-RC1.1 (Latest experimental build) 15.08.2018

Postby stefano-dear » Thu Aug 16, 2018 5:39 am

stefano-dear Thu Aug 16, 2018 5:39 am
Thanks aoktar for this test release!

My C4D crash after some seconds of render...

_BugReport.zip
(23.05 KiB) Downloaded 279 times
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Re: Version 4.0-RC1.1 (Latest experimental build) 15.08.2018

Postby jopfe » Thu Aug 16, 2018 6:13 am

jopfe Thu Aug 16, 2018 6:13 am
Great release, thanks for the quick turnaround Ahmet!
Had no problem with R18.057 so far.
So hyped about saving denoiser multipass is working now - let the animations roll! ;)
http://www.jopfe.com - freelancing motion designer and 3d artist
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Re: Version 4.0-RC1.1 (Latest experimental build) 15.08.2018

Postby Studio21 » Thu Aug 16, 2018 6:19 am

Studio21 Thu Aug 16, 2018 6:19 am
@ahmet thx for the quick release! Fake shadows is missing in the universal material?


Thx,
Guy
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Re: Version 4.0-RC1.1 (Latest experimental build) 15.08.2018

Postby VVG » Thu Aug 16, 2018 8:43 am

VVG Thu Aug 16, 2018 8:43 am
no crash. (AMD CPU/MB)

works fine

thanks for fast integration

I am surprised that the integration quickly rendered the scene
Attachments
std.jpg
plug.jpg
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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Re: Version 4.0-RC1.1 (Latest experimental build) 15.08.2018

Postby aoktar » Thu Aug 16, 2018 9:50 am

aoktar Thu Aug 16, 2018 9:50 am
msstrang wrote:Exited to test this build out!
Any idea on when network rendering will be enabled? I've got a couple machines that would love to be a part of the octane 4 network.

Will post any bugs/errors I come across.

Thanks again.

Quote from standalone notes
Attachments
a1.jpg
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Re: Version 4.0-RC1.1 (Latest experimental build) 15.08.2018

Postby aoktar » Thu Aug 16, 2018 9:52 am

aoktar Thu Aug 16, 2018 9:52 am
VVG wrote:no crash. (AMD CPU/MB)

works fine

thanks for fast integration

I am surprised that the integration quickly rendered the scene

It should be at same speed for same scenes. Please check device priorities.
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