tomsvfx wrote:I agree with Silwerwing and Studio21.
I also sometimes spend time to make nodes minimal and similar (specialy those nodes that dont use any inputs) so that node network is readable.
And it is kind of annying when nodes are thrown away, when you are creating them with buttons from other node.
aoktar wrote:Correcting the order is pins are 5 second to change. Done!
Silverwing wrote:Hi there everyone.
Since around 3.08 I noticed that the nodes have gotten more inconsistent in size.
As I do a lot of work for clients that later take my shaders and work with them I am concerned about a clean tidy layout. So I usually spend some time with some of the nodes reshaping them to a uniform size.
This is in order to make bigger node trees look tidy and not that messy.
So I wanted to ask if there is any specific reason why the nodes recently lost their shape.
See image attached. How nodes look when dragging them in (left side) and what I would like to see (right side)
Might be that other people have written about it and it has been answered already. In that case please point me toward this thread / communication.
northdome wrote:Hi, C4D R20 is not listed is 3.08.3 comparable with R20?
aoktar wrote:northdome wrote:Hi, C4D R20 is not listed is 3.08.3 comparable with R20?
3.08.3 is an old build and of course It's not having R20 support. Because R20 was not out at the release date. There will be a R20 release when we do next release(3.08.4).
thanulee wrote:I agree with Raphael, although i can live with that. There is another small bug btw. If a node is collapsed and u drag copy it, when u double click it it has lost all its slots. Sometimes u check a command and it fixes it (dont remember which) but many times slots never come back. Is that intentional? I think this new gui just messed up few things and its kinda not comfortable, at least i was excited at first now i forgot its there
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