Version 3.08.3 (obsolete stable)

Forums: Version 3.08.3 (obsolete stable)
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Re: Version 3.08.3 (latest stable)

Postby aoktar » Sun Sep 30, 2018 1:45 pm

aoktar Sun Sep 30, 2018 1:45 pm
thanulee wrote:Every RF version i ve used so far has tones of issues. They replicate it at their support and supposedly they fix those. But apparently not. I dont even use GPU on my sims anymore cause i get corrupted files. I might uplaod the infected scene one day for u to check it but its huge atm due to cache size. cheers

What you do with cache? Just send it without it or ignore!
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Re: Version 3.08.3 (latest stable)

Postby thanulee » Sun Sep 30, 2018 2:58 pm

thanulee Sun Sep 30, 2018 2:58 pm
Aiight then here is it without the cache.
It should crash with signal on camera when mblur enabled.
U need to cache and then:
If u put signal on camera null (so i can use mblur) it will crash when preparing scene at 70% whenever u try render a range that is not 0-475.
It will also render other objects that are not visible around frame 120-130.
If u find something useful let me know cheers. I dont attach textures etc not needed i guess.

https://www.dropbox.com/s/tnteyc05btzj4 ... L.c4d?dl=0
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Re: Version 3.08.3 (latest stable)

Postby RyanSilva » Sun Sep 30, 2018 5:41 pm

RyanSilva Sun Sep 30, 2018 5:41 pm
Found new issue: Post Processing wont render(completely). Still visible in the Live Viewer.

R20
3.08.3-R2-test1


It appears to only be applying a very small amount of the Post Processing when rendered in Picture Viewer. Check attached image

Thanks
Attachments
Screenshot 2018-09-30 10.33.10.png
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Re: Version 3.08.3 (latest stable)

Postby RyanSilva » Sun Sep 30, 2018 6:11 pm

RyanSilva Sun Sep 30, 2018 6:11 pm
Same issue in V4.0-RC5
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Re: Version 3.08.3 (latest stable)

Postby aoktar » Sun Sep 30, 2018 6:53 pm

aoktar Sun Sep 30, 2018 6:53 pm
RyanSilva wrote:Found new issue: Post Processing wont render(completely). Still visible in the Live Viewer.

R20
3.08.3-R2-test1


It appears to only be applying a very small amount of the Post Processing when rendered in Picture Viewer. Check attached image

Thanks

Please post a sample scene!
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Re: Version 3.08.3 (latest stable)

Postby RyanSilva » Sun Sep 30, 2018 7:07 pm

RyanSilva Sun Sep 30, 2018 7:07 pm
Oops...

Here it is...
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PostProcessingBug_R20.zip
(3.17 MiB) Downloaded 242 times
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Re: Version 3.08.3 (latest stable)

Postby aoktar » Sun Sep 30, 2018 7:18 pm

aoktar Sun Sep 30, 2018 7:18 pm
RyanSilva wrote:Oops...

Here it is...

See picture
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a1.jpg
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Re: Version 3.08.3 (latest stable)

Postby RyanSilva » Sun Sep 30, 2018 9:48 pm

RyanSilva Sun Sep 30, 2018 9:48 pm
How have I never ran into that?

Sorry about the fire drill, carry on. :-)
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Re: Version 3.08.3 (latest stable)

Postby aoktar » Sun Sep 30, 2018 10:02 pm

aoktar Sun Sep 30, 2018 10:02 pm
RyanSilva wrote:How have I never ran into that?

Sorry about the fire drill, carry on. :-)

Sometimes an eagle eye does the job
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Re: Version 3.08.3 (latest stable)

Postby Silverwing » Mon Oct 01, 2018 8:41 am

Silverwing Mon Oct 01, 2018 8:41 am
Hi there everyone.

Since around 3.08 I noticed that the nodes have gotten more inconsistent in size.
As I do a lot of work for clients that later take my shaders and work with them I am concerned about a clean tidy layout. So I usually spend some time with some of the nodes reshaping them to a uniform size.
This is in order to make bigger node trees look tidy and not that messy.

So I wanted to ask if there is any specific reason why the nodes recently lost their shape.
See image attached. How nodes look when dragging them in (left side) and what I would like to see (right side)

Might be that other people have written about it and it has been answered already. In that case please point me toward this thread / communication.
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Tidy_Nodes_Layout_01.png
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