Version 4.0- XB4-test1 (Experimental)

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Version 4.0- XB4-test1 (Experimental)

Postby aoktar » Sat Aug 04, 2018 9:07 am

aoktar Sat Aug 04, 2018 9:07 am
Hi All,
This is next test/preview release of plugin which is based on V4-XB4 SDK. We recommend that you mention that it is experimental, they should not use it for production work, and that we cannot guarantee backward compatibility.

Please see this thread for V4 features: viewtopic.php?f=33&t=66013
Standalone V4 XB4: viewtopic.php?f=33&t=68283

Important notes:
Since XB2 Preview, we have dropped support for Fermi cards.
Network render is still disabled.
Denoiser does not denoise volumes or hairs yet.
Denoiser is under Camera Imager from Settings or Camera Tags. Just denoised beauty pass is available in plugin, others will be added.

Changes of V4-XB4

Changes of V4-XB3
- Help support for the Nodes in Node Editor
- Geometry Engine default changed to "All Movable"
- Visualisation for VDB voxels

Changes of V4-XB2.1 test2
- Fixed random material preview crashes, mostly on LiveDb
- Fix: error on OSX and reading of ScatterObject/csv files
- Added: New universal material to Octane Material and Blend material
- New options in Instance Color and XP emitter

Addons for plugin side
- Viewport rendering: Activate from Live Viewer/Octane dialog options menu. Keep open the one of these windows during the render session.
- Node Editor: Experimental float sliders on nodes. Need to activate from "settings->nodes->embedded gui".
- Node Editor: Show/hide options for node pins.
- New help system, updated manual(it's still wip). Access by help icons from nodes/etc..
- Several minor fixes.


WINDOWS REGULAR BUILD
https://render.otoy.com/customerdownloa ... t1-win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD
https://render.otoy.com/customerdownloa ... t1-win.rar

OSX REGULAR BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip


Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053). Otherwise the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by firewall and any antivirus software.
-Updated Nvidia drivers(most recents like 39x.x) with Cuda 9.1 - change driver versions if you have much trouble with current driver



V3 SAMPLE SCENES SET(make a request if you need any spesific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First remove all octane related stuff from plugins and main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib

Node sliders
https://vimeo.com/268974364

Viewport rendering mode
https://vimeo.com/265747658
https://vimeo.com/265294205
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Re: Version 4.0- XB4-test1 (Experimental)

Postby ch0pper » Sat Aug 04, 2018 9:19 am

ch0pper Sat Aug 04, 2018 9:19 am
thank you again for all your hard work
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Re: Version 4.0- XB4-test1 (Experimental)

Postby FxDesign » Sat Aug 04, 2018 10:17 am

FxDesign Sat Aug 04, 2018 10:17 am
Thank you Ahmet for your work,
How do we manage the light linking ?
Is the network render available ?
Where is the universal material ?
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Re: Version 4.0- XB4-test1 (Experimental)

Postby mesut » Sat Aug 04, 2018 2:02 pm

mesut Sat Aug 04, 2018 2:02 pm
beautiful work.
light linking is a lot of fun.
thank you, ahmet.
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Re: Version 4.0- XB4-test1 (Experimental)

Postby Studio21 » Sat Aug 04, 2018 2:49 pm

Studio21 Sat Aug 04, 2018 2:49 pm
Ty for your work ahmet. :)

Universal material is missing 'fake shadows'. also a few weird things with it when used as a blend material


Thx,
Guy
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Re: Version 4.0- XB4-test1 (Experimental)

Postby eyeonestudio » Sat Aug 04, 2018 3:34 pm

eyeonestudio Sat Aug 04, 2018 3:34 pm
Thanks.... Ahmet.
Does not support Net Render? ;)

(Standalone : Network render is now reinstated, but without AI Light updates, while it is being finalised.)
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Re: Version 4.0- XB4-test1 (Experimental)

Postby lucioing » Sat Aug 04, 2018 4:51 pm

lucioing Sat Aug 04, 2018 4:51 pm
Ahmet, the great...
Maybe I'm doing something wrong... but it seems that denoiser doesn't works...

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Re: Version 4.0- XB4-test1 (Experimental)

Postby Studio21 » Sat Aug 04, 2018 4:56 pm

Studio21 Sat Aug 04, 2018 4:56 pm
make sure its enabled in the devices tab for the graphics cards
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Re: Version 4.0- XB4-test1 (Experimental)

Postby lucioing » Sat Aug 04, 2018 5:14 pm

lucioing Sat Aug 04, 2018 5:14 pm
Here's some screenshot..

L.
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Schermata 2018-08-04 alle 18.53.29.png
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Re: Version 4.0- XB4-test1 (Experimental)

Postby lucioing » Sat Aug 04, 2018 5:18 pm

lucioing Sat Aug 04, 2018 5:18 pm
Studio21 wrote:make sure its enabled in the devices tab for the graphics cards


...in fact!
Thank you!

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