Version 4 - XB2.1 (Test2)

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Re: Version 4 - XB2.1 (Test2)

Postby bepeg4d » Thu May 31, 2018 5:52 am

bepeg4d Thu May 31, 2018 5:52 am
Hi Omar,
not only emission is missing, have a look at v4.00 XB2.1SDK release notes discussion:
viewtopic.php?f=33&t=67492&start=10#p338799
viewtopic.php?f=33&t=67492&start=20#p338885
Note that we are still in alpha/experimental build phase.
Happy Rendering,
ciao Beppe
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Re: Version 4 - XB2.1 (Test2)

Postby stefano-dear » Thu May 31, 2018 12:43 pm

stefano-dear Thu May 31, 2018 12:43 pm
Hi,

Great release Aoktar!!
I'm looking forward to see the speed when Network Render will be enabled ;)

Thank you very much!
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Re: Version 4 - XB2.1 (Test2)

Postby aoktar » Thu May 31, 2018 1:35 pm

aoktar Thu May 31, 2018 1:35 pm
stefano-dear wrote:Hi,

Great release Aoktar!!
I'm looking forward to see the speed when Network Render will be enabled ;)

Thank you very much!
Stefano

Thanks! Much appreciated!
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Re: Version 4 - XB2.1 (Test2)

Postby nicolectro » Fri Jun 01, 2018 7:53 am

nicolectro Fri Jun 01, 2018 7:53 am
Hi Aoktar, unfortunately, it crashes C4D immediately as soon as I move my camera. I join the bugreports if it can help.
Nico
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Re: Version 4 - XB2.1 (Test2)

Postby Weirdpictures » Fri Jun 01, 2018 4:29 pm

Weirdpictures Fri Jun 01, 2018 4:29 pm
Hi Aoktar,

great release, thanks for the quick update. Regarding the denoiser, does it right now only denoise the main raw render output, without any post processing applied, like the tone mapping and highlight compression? If we render our image in the Live Viewer the denoiser works on the tone mapped and highlight compressed image as we set it up in the camera imager tab. But when doing the final render to picture viewer with the denoised beauty pass enabled, the denoised image is brighter and without any tone mapping applied.

If we reset our camera imager tab to default the passes are of course matching.

Is that something that might be implemented in the future or are we maybe missing a different way to get the camera imager settings into our denoised image?

thanks for all the hard work

Martin
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Re: Version 4 - XB2.1 (Test2)

Postby y81r » Fri Jun 01, 2018 6:32 pm

y81r Fri Jun 01, 2018 6:32 pm
Weirdpictures wrote:Hi Aoktar,

great release, thanks for the quick update. Regarding the denoiser, does it right now only denoise the main raw render output, without any post processing applied, like the tone mapping and highlight compression? If we render our image in the Live Viewer the denoiser works on the tone mapped and highlight compressed image as we set it up in the camera imager tab. But when doing the final render to picture viewer with the denoised beauty pass enabled, the denoised image is brighter and without any tone mapping applied.

If we reset our camera imager tab to default the passes are of course matching.

Is that something that might be implemented in the future or are we maybe missing a different way to get the camera imager settings into our denoised image?

thanks for all the hard work

Martin


Hi Weirdpictures,
you are not alone, same question here.
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Re: Version 4 - XB2.1 (Test2)

Postby mikeadamwood » Sat Jun 02, 2018 8:34 pm

mikeadamwood Sat Jun 02, 2018 8:34 pm
Not sure if anyone else has mentioned this but I'm not getting previews in the node graph.

NoPreviews.JPG
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Re: Version 4 - XB2.1 (Test2)

Postby aoktar » Sat Jun 02, 2018 8:42 pm

aoktar Sat Jun 02, 2018 8:42 pm
mikeadamwood wrote:Not sure if anyone else has mentioned this but I'm not getting previews in the node graph.

NoPreviews.JPG

Start a render in Live Viewer and check again pls.
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Re: Version 4 - XB2.1 (Test2)

Postby anklove » Mon Jun 04, 2018 9:24 am

anklove Mon Jun 04, 2018 9:24 am
I report about 10-20% speed loss with this version against latest stable version on the same projects with same settings
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Re: Version 4 - XB2.1 (Test2)

Postby bepeg4d » Mon Jun 04, 2018 9:43 am

bepeg4d Mon Jun 04, 2018 9:43 am
Hi Weirdpictures and y81r,
here it seems to work as expected:
4DEE4835-59ED-45CE-B43D-E2B6558F0EE6.jpeg

Did you set the Render Buffer type to Float(tonemapped) in the main tab of Render Settings, and the Tonemap type to Tonemapped in the Render Passes tab?
ciao Beppe
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