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Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Tue Nov 21, 2017 7:15 pm
by aoktar
alessiodevecchi wrote:Sent you a PM with link to download the scene :)

Thanks but i could produce the problem. It's fine on me. How to do that?

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Tue Nov 21, 2017 8:32 pm
by alessiodevecchi
aoktar wrote:
alessiodevecchi wrote:Sent you a PM with link to download the scene :)

Thanks but i could produce the problem. It's fine on me. How to do that?


it happens only on certain frames when rendering the entire sequence within picture viewer. In fact I noticed it only when I brought the sequence into After effects. Anyhow there are no problems in the Live viewer :)

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Tue Nov 21, 2017 9:09 pm
by Studio21
hi ahmet,

Is RotX/RotY on the HDR environment tag broken is the latest version? HDRis wont rotate at all


Thx,
Guy

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Tue Nov 21, 2017 9:36 pm
by Studio21
Ok, just seen there is a fix on the first page :)

back to work:)

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Wed Nov 22, 2017 3:07 am
by Nuge
Hi Ahmet

I was just wondering if you could give an approx timeframe for the release for 3.08 for C4D, i am looking forward to playing with all the new "toys"

ps keep up the great work

Nuge

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Wed Nov 22, 2017 10:33 am
by aoktar
Nuge wrote:Hi Ahmet

I was just wondering if you could give an approx timeframe for the release for 3.08 for C4D, i am looking forward to playing with all the new "toys"

ps keep up the great work

Nuge

Hi Nuge,
It still needs some work to offer to public but i can provide a built for you if you wish. Thanks for that!

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Wed Nov 22, 2017 7:39 pm
by Nuge
Ahmet,

Thanks for your reply but i can wait in line like the rest of the team :-)

Cheers Nuge

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Wed Nov 22, 2017 9:29 pm
by lancemoody
I wonder if there is any word on saving passes getting fixed?

The note says something about trying to use C4D saves --are there in instructions on how to save passes from Octane using C4D instead?

Thanks,

Lance

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Wed Nov 22, 2017 9:35 pm
by aoktar
lancemoody wrote:I wonder if there is any word on saving passes getting fixed?

The note says something about trying to use C4D saves --are there in instructions on how to save passes from Octane using C4D instead?

Thanks,

Lance

It's not up to us. Saving from C4D passes are same as how you do with standard renderer, but loosing some extra passes as "Render Layer Masks".
Please read last state here: viewtopic.php?f=30&t=63723#p326701

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Wed Nov 22, 2017 10:40 pm
by lancemoody
Thanks, yeah layer masks are exactly what I needed.

Thanks for responding!

Lance