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Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Sun Nov 12, 2017 12:38 pm
by abdulfazel
when i download octane for cinema 4d version 3.07 the Setup is not available on zip file.

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Sun Nov 12, 2017 3:46 pm
by thanulee
Hello, displacement in a mix material doesnt work if its through a triplanar node. Is that a limitation or? cheers

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Sun Nov 12, 2017 5:15 pm
by pxlntwrk
thanulee wrote:Hello, displacement in a mix material doesnt work if its through a triplanar node. Is that a limitation or? cheers


even with a baking node, it seems that there are only the y + and y- channels that are taken into account.

Image

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Wed Nov 15, 2017 9:36 am
by KeeWe
Am I missing something, or is the "step backward" function in the node editor still broken? I just deleted a color correction node, decided to control+z and now the whole node tree is gone. :D

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Wed Nov 15, 2017 9:45 am
by aoktar
KeeWe wrote:Am I missing something, or is the "step backward" function in the node editor still broken? I just deleted a color correction node, decided to control+z and now the whole node tree is gone. :D

Try to press "undo" one more time. It have two steps sometimes.

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Thu Nov 16, 2017 6:08 pm
by alessiodevecchi
Hey Aoktar,

I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential).

Also, the render time per frame is around 50secs, but sometimes it spikes to 3m without comprehensible reason.

Thanks for the hard work, as always!

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Thu Nov 16, 2017 7:52 pm
by aoktar
alessiodevecchi wrote:Hey Aoktar,

I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential).

Also, the render time per frame is around 50secs, but sometimes it spikes to 3m without comprehensible reason.

Thanks for the hard work, as always!

Interesting issue! You may have some intersections of faces or high amount of speed vectors. Not possible to describe that without debugging.

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Fri Nov 17, 2017 6:20 am
by alessiodevecchi
aoktar wrote:
alessiodevecchi wrote:Hey Aoktar,

I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential).

Also, the render time per frame is around 50secs, but sometimes it spikes to 3m without comprehensible reason.

Thanks for the hard work, as always!

Interesting issue! You may have some intersections of faces or high amount of speed vectors. Not possible to describe that without debugging.


That's possible! I'll try to troubleshoot this myself and check the mesh to see if that's the case. Thanks :)
Anyhow, it's not just the dress mesh behaving strangely. Also the floor geometry changes in lighting.

For now I rendered without motion blur and did that in post production.
Let me know if there's anything I can do to help. I can send you the scene, if you need.

update: i exported the dress mesh without thickness, so it's just one layer of polygons instead of two. The problem persists.

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Fri Nov 17, 2017 9:27 am
by aoktar
alessiodevecchi wrote:That's possible! I'll try to troubleshoot this myself and check the mesh to see if that's the case. Thanks :)
Anyhow, it's not just the dress mesh behaving strangely. Also the floor geometry changes in lighting.

For now I rendered without motion blur and did that in post production.
Let me know if there's anything I can do to help. I can send you the scene, if you need.

update: i exported the dress mesh without thickness, so it's just one layer of polygons instead of two. The problem persists.

Best way is to send me a sample scene with problems. So i can try to understand the issues on source.

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Sat Nov 18, 2017 11:05 am
by alessiodevecchi
aoktar wrote:
alessiodevecchi wrote:That's possible! I'll try to troubleshoot this myself and check the mesh to see if that's the case. Thanks :)
Anyhow, it's not just the dress mesh behaving strangely. Also the floor geometry changes in lighting.

For now I rendered without motion blur and did that in post production.
Let me know if there's anything I can do to help. I can send you the scene, if you need.

update: i exported the dress mesh without thickness, so it's just one layer of polygons instead of two. The problem persists.

Best way is to send me a sample scene with problems. So i can try to understand the issues on source.


Sent you a PM with link to download the scene :)