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Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Tue Nov 07, 2017 1:40 pm
by NC17z
Rumor has it that a 3.08 is floating around (possibly in a beta or a nightly build) any chance we could get a sneak peak? Some of us don't mind a crash here an there.

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Tue Nov 07, 2017 3:06 pm
by mrom
Seconded!

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Tue Nov 07, 2017 3:27 pm
by aoktar
NC17z wrote:Rumor has it that a 3.08 is floating around (possibly in a beta or a nightly build) any chance we could get a sneak peak? Some of us don't mind a crash here an there.

I will think to make a preview release without completing some features.

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Tue Nov 07, 2017 4:32 pm
by mrom
I am really curious to see the toon rendering in action!

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Tue Nov 07, 2017 6:09 pm
by VVG
lancemoody wrote:Thanks VVG!

Were you seeing issues similar to ones I describe above?

Lance


the renderer log had CUDA errors, sometimes was render failure.

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Wed Nov 08, 2017 9:06 pm
by JonathanWinbush
Thanks

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Wed Nov 08, 2017 9:29 pm
by aoktar
JonathanWinbush wrote:I'm using R19 the latest and I went to render out multipass like I usually do like the AO, reflection and object buffer but for some reason it only render my main file.
I reverted back to R17 with the same exact project file and didnt change any settings and it rendered everything there. Has anyone else had an issue like this?

Please read BOLD warning text over download links.

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Thu Nov 09, 2017 7:04 am
by Studio21
need to make the fonts bigger next time ahmet ;)

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Fri Nov 10, 2017 9:25 am
by slepy8
What changes have been made to scattering medium?

I just ran a scene created with 3.06. And all scattered liquids look totally different.

Is there a short way to fix it, or should I eyeball new parameters?

It's another time when this kind of change in the overall look happen and it drives me crazy....

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Fri Nov 10, 2017 9:41 am
by slepy8
Honestly?
It's some sort of a joke?

Here you have a comparison of 3.06 and 3.07.
Same scene, same settings.

So whenever we achieve some sort of results in our renders, do we have to learn how to achieve them with every update of a plugin again?