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Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Sat Nov 04, 2017 9:06 pm
by BCres
It's a new feature aoktar added when I noticed the slave render stations weren't being activated when using commandline rendering. (Picture viewer never worked for me with the remote stations so now I build in LV and then render at the desktop. )

Don't know if it will help you, but I've attached a picture to show you where the checkbox is to activate it. It did fix my problem.

Bind all.JPG

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Sun Nov 05, 2017 12:15 am
by VVG
BCres wrote:It's a new feature aoktar added when I noticed the slave render stations weren't being activated when using commandline rendering. (Picture viewer never worked for me with the remote stations so now I build in LV and then render at the desktop. )

Don't know if it will help you, but I've attached a picture to show you where the checkbox is to activate it. It did fix my problem.


Oh, thanks. I really missed this checkbox :D

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Sun Nov 05, 2017 10:11 pm
by aoktar
Good news! Maxon released new R19 SDK(19.040) with fix of problem on saving bitmap. It was about issue of saving octane passes on R19. I'm not sure is it released to public.

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Mon Nov 06, 2017 5:37 am
by lancemoody
Hi,

I am still seeing frequent lockups and failures of Octane.
Often appears to be a timeout (but not always on the same card).

Does this log tell anyone what may be going on?
Any help appreciated.

Thanks,

Lance

6850X
Windows 10 Fall Creators (Up to date today)
Nvidia 388.13 2 Titan Pascals/2 1080's
256GB Ram
R19

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Mon Nov 06, 2017 8:47 am
by aoktar
lancemoody wrote:Hi,

I am still seeing frequent lockups and failures of Octane.
Often appears to be a timeout (but not always on the same card).

Does this log tell anyone what may be going on?
Any help appreciated.

Thanks,

Lance

6850X
Windows 10 Fall Creators (Up to date today)
Nvidia 388.13 2 Titan Pascals/2 1080's
256GB Ram
R19

you should read posts about Creators problem on Win10 and also try older drivers.

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Mon Nov 06, 2017 2:18 pm
by BCres
Lance,

Have you tried eliminating the 8gig card from being used? (I believe you can do that in the Octane setting.) Then make sure "Use all gpus" is unchecked in the renderer and try it again.

My only guess from looking through the log is that you may have exceeded the 8gig cards memory, but not the 12 gigs and the renderer is locking up.

Again, just a guess, but I use Win 10 Fall creators update with a 1080ti and the same Nvidia drivers and am not seeing this problem. All of my cards are 8gigs.

Something to try anyway.

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Mon Nov 06, 2017 4:19 pm
by lancemoody
Hi Thanks for the replies!

aoktar:

Which version of Nvidia Drivers are certified for Octane?
I searched here in Octane forums for discussion of Fall Creator's Update...I did not see anything that appeared relevant. Is there a known issue with the FCU and Octane?

If there is a known issue then I am fine with that-- I admittedly updated too soon :) I assume that there will eventually be parity with the current version of the OS and Nvidia drivers?
I think tomorrow will bring a Tuesday Cumulative Update for Windows.


BCres:

The scene in question was a very small one, perhaps a hundred polys with just default textures, so unlikely that I was overloading the 8GB.

Many thanks!

Lance

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Mon Nov 06, 2017 6:18 pm
by VVG
lancemoody wrote:Hi Thanks for the replies!

Many thanks!

Lance


i rolled back drivers to 385.69-desktop-win10-64 (was 387.92) and octanebench showed +20 point

win10 x64 "Faill" Update )

try 385.69

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Mon Nov 06, 2017 7:34 pm
by niestudio
Hi Ahmet,
I just noticed a typo in the transform shader node.

typo.jpg


cheers

Re: Version 3.07-R2 (Stable) update on 01.11.2017

PostPosted: Tue Nov 07, 2017 1:45 am
by lancemoody
Thanks VVG!

Were you seeing issues similar to ones I describe above?

Lance