Re: Version 3.07-R2 (Stable) update on 01.11.2017
Posted: Tue Nov 28, 2017 10:04 am
Hi all,
just a recap of the major features that have been developed in the last seven months.
3.06:
3.07:
3.08:
Happy GPU Rendering
ciao beppe
just a recap of the major features that have been developed in the last seven months.
3.06:
- Adaptive Sampling
Infinite Plane
New Texture nodes (Triplanar, Add, Subtract, ecc.)
Normal Mix
Displacement filter
Shadow Pass
CUDA 8 support
New Net Render
3.07:
- New Emission system (Transparent, Double side, ecc.)
Instance ID
Baking texture
UVW transform texture
Baking UV transform
Support for FBX and glTF
Bone system
3.08:
- OSL texture/projection/camera nodes
Toon shading
Specular reflection and refraction models
Metal material node
Custom LUT support in tone-mapping
Additional response curves
Improved clay rendering
Fixed Displacement geometry crack
Happy GPU Rendering
ciao beppe