Moderator: aoktar
thanulee wrote:Hello, displacement in a mix material doesnt work if its through a triplanar node. Is that a limitation or? cheers
KeeWe wrote:Am I missing something, or is the "step backward" function in the node editor still broken? I just deleted a color correction node, decided to control+z and now the whole node tree is gone.
alessiodevecchi wrote:Hey Aoktar,
I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential).
Also, the render time per frame is around 50secs, but sometimes it spikes to 3m without comprehensible reason.
Thanks for the hard work, as always!
aoktar wrote:alessiodevecchi wrote:Hey Aoktar,
I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential).
Also, the render time per frame is around 50secs, but sometimes it spikes to 3m without comprehensible reason.
Thanks for the hard work, as always!
Interesting issue! You may have some intersections of faces or high amount of speed vectors. Not possible to describe that without debugging.
alessiodevecchi wrote:That's possible! I'll try to troubleshoot this myself and check the mesh to see if that's the case. Thanks
Anyhow, it's not just the dress mesh behaving strangely. Also the floor geometry changes in lighting.
For now I rendered without motion blur and did that in post production.
Let me know if there's anything I can do to help. I can send you the scene, if you need.
update: i exported the dress mesh without thickness, so it's just one layer of polygons instead of two. The problem persists.
aoktar wrote:alessiodevecchi wrote:That's possible! I'll try to troubleshoot this myself and check the mesh to see if that's the case. Thanks
Anyhow, it's not just the dress mesh behaving strangely. Also the floor geometry changes in lighting.
For now I rendered without motion blur and did that in post production.
Let me know if there's anything I can do to help. I can send you the scene, if you need.
update: i exported the dress mesh without thickness, so it's just one layer of polygons instead of two. The problem persists.
Best way is to send me a sample scene with problems. So i can try to understand the issues on source.
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