Version 3.07-R2 (previous stable) update on 01.11.2017

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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby bepeg4d » Tue Nov 28, 2017 10:04 am

bepeg4d Tue Nov 28, 2017 10:04 am
Hi all,
just a recap of the major features that have been developed in the last seven months.

3.06:
    Adaptive Sampling
    Infinite Plane
    New Texture nodes (Triplanar, Add, Subtract, ecc.)
    Normal Mix
    Displacement filter
    Shadow Pass
    CUDA 8 support
    New Net Render

3.07:
    New Emission system (Transparent, Double side, ecc.)
    Instance ID
    Baking texture
    UVW transform texture
    Baking UV transform
    Support for FBX and glTF
    Bone system

3.08:
    OSL texture/projection/camera nodes
    Toon shading
    Specular reflection and refraction models
    Metal material node
    Custom LUT support in tone-mapping
    Additional response curves
    Improved clay rendering
    Fixed Displacement geometry crack

Happy GPU Rendering
ciao beppe
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby mesut » Tue Nov 28, 2017 10:37 am

mesut Tue Nov 28, 2017 10:37 am
bepeg4d wrote:...

3.07:
New Emission system (Transparent, Double side, ecc.)
...

3.08:
...
Specular reflection and refraction models
Metal material node
...


may i have a question please?
keeping in mind a discussion earlier on, in which the breaking of continuity in lighting-looks (compared to pre-3.07) due to the "New Emission system (Transparent, Double side, ecc.)" in 3.07 had been worked out:
do the changes that are being introduced in 3.08 ( haven't tried it, because i wanted to wait until a correspondig plug-version is available) mean, that with 3.08 generally all metrials (with the exception of non-specualar/reflective/refractive materials... so... plain diffuse ones.... ) made with versions pre-3.08 will look different when rendered with 3.08?

thx.
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby bepeg4d » Tue Nov 28, 2017 11:29 am

bepeg4d Tue Nov 28, 2017 11:29 am
Hi mesut,
no, the Emission refactoring was a special case, as already explained by abstrax in this post:
viewtopic.php?f=24&t=62395&start=40#p326721
The new options added im 3.08 are not removing the classic Octane specular reflection and refraction model, but adding new features, just like the new Metal material shader, that does not replace the Glossy shader, but offers new options like new Index, and direct PBR support.
If you would like to try, just export your scene to Standalone, and test with latest build, before waiting for the updated plugin.
Happy GPU Rendering,
ciao beppe
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby mesut » Tue Nov 28, 2017 12:16 pm

mesut Tue Nov 28, 2017 12:16 pm
bepeg4d wrote:Hi mesut,
no, the Emission refactoring was a special case, as already explained by abstrax in this post:
viewtopic.php?f=24&t=62395&start=40#p326721
The new options added im 3.08 are not removing the classic Octane specular reflection and refraction model, but adding new features, just like the new Metal material shader, that does not replace the Glossy shader, but offers new options like new Index, and direct PBR support.
If you would like to try, just export your scene to Standalone, and test with latest build, before waiting for the updated plugin.
Happy GPU Rendering,
ciao beppe


ah, so the new features are additional and do not replace old settings.
that's great to hear.
thx a lot.
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby VVG » Tue Nov 28, 2017 12:50 pm

VVG Tue Nov 28, 2017 12:50 pm
bepeg4d wrote:Hi all,
just a recap of the major features that have been developed in the last seven months.

Happy GPU Rendering
ciao beppe


today 28.11.17

most of the time we have to be beta testers to finally use some new features.

in stable versions there are GUI problems. People just get tired of sending out a bug report or something to write. They have already accumulated dissatisfaction.

look at the interfaces of other renderers and their support (redshift), there are many tutorials (http://insydium.uk/video-manual/)

expample
is this userfriendly in octane? (look attach)

and Yes!
Happy GPU Rendering :D
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby thanulee » Tue Nov 28, 2017 6:49 pm

thanulee Tue Nov 28, 2017 6:49 pm
"Fixed Displacement geometry crack" in 3.08

Does that mean i can have something other than plane (eg a cube) with displacement without edges explode? Or is there a way atm which i dont know of? thanks
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby aoktar » Tue Nov 28, 2017 7:14 pm

aoktar Tue Nov 28, 2017 7:14 pm
VVG wrote:today 28.11.17

most of the time we have to be beta testers to finally use some new features.

in stable versions there are GUI problems. People just get tired of sending out a bug report or something to write. They have already accumulated dissatisfaction.

look at the interfaces of other renderers and their support (redshift), there are many tutorials (http://insydium.uk/video-manual/)

expample
is this userfriendly in octane? (look attach)

and Yes!
Happy GPU Rendering :D


It's a design choice of me. It's a scaling parameter to resolution.
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby thanulee » Tue Nov 28, 2017 7:28 pm

thanulee Tue Nov 28, 2017 7:28 pm
:D
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby NVN » Wed Nov 29, 2017 10:09 am

NVN Wed Nov 29, 2017 10:09 am
:D :D :D

thanulee wrote::D
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby albaglib » Wed Nov 29, 2017 6:12 pm

albaglib Wed Nov 29, 2017 6:12 pm
for me I finish my last work with octane and after it is Redshift all the time ... bye bye octane ...
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