Version 3.06.2 - obsolete stable

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Re: Version 3.06

Postby abstrax » Wed Apr 26, 2017 5:54 am

abstrax Wed Apr 26, 2017 5:54 am
zxctnt wrote:when i turn off the camera visibility ,shadow pass seems not the right result. :roll:

Thanks for the report. It will be fixed in the next release. The artifacts appear behind all transparent objects if emitters in the scene are partially shadowed and the shadow pass is enabled.
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Re: Version 3.06

Postby Steeviekay » Wed Apr 26, 2017 10:43 am

Steeviekay Wed Apr 26, 2017 10:43 am
I tested it now with different projects / for me its soooooo stable...awesome guys! Thanks :)
I would say this version is the best Ive ever worked with.
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Re: Version 3.06

Postby Weezer » Wed Apr 26, 2017 11:09 am

Weezer Wed Apr 26, 2017 11:09 am
Yep, Octane is really solid for me too.

I wondered - what's next on your to-do list? How far away are we from a version 3.1?
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Re: Version 3.06

Postby promity » Wed Apr 26, 2017 12:24 pm

promity Wed Apr 26, 2017 12:24 pm
Yep, panoramic won't work in 3.06.
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Re: Version 3.06

Postby aoktar » Wed Apr 26, 2017 12:30 pm

aoktar Wed Apr 26, 2017 12:30 pm
promity wrote:Yep, panoramic won't work in 3.06.

in which case? With motion blur + cylindirical pano?
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Re: Version 3.06

Postby fuchsundvogel » Wed Apr 26, 2017 2:17 pm

fuchsundvogel Wed Apr 26, 2017 2:17 pm
abstrax wrote:[*] "Expected exposure" of the adaptive sampling settings can now be set to 0, which disables the tweaking of the noise estimate, as described in the new features thread. This is also default now.

Happy rendering,
Your OTOY NZ Team


current default value in plugin is 1 instead of 0

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Re: Version 3.06

Postby promity » Wed Apr 26, 2017 3:57 pm

promity Wed Apr 26, 2017 3:57 pm
aoktar wrote:
promity wrote:Yep, panoramic won't work in 3.06.

in which case? With motion blur + cylindirical pano?

Cylindrical and spherical camera. No motion blur. But cubic panorama is working.
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Re: Version 3.06

Postby aoktar » Wed Apr 26, 2017 4:06 pm

aoktar Wed Apr 26, 2017 4:06 pm
promity wrote:
aoktar wrote:
promity wrote:Yep, panoramic won't work in 3.06.

in which case? With motion blur + cylindirical pano?

Cylindrical and spherical camera. No motion blur. But cubic panorama is working.

It's working on me. But you need to change fovy to 90 degree. How could not you get it worked?
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Re: Version 3.06

Postby Kretschi » Wed Apr 26, 2017 4:26 pm

Kretschi Wed Apr 26, 2017 4:26 pm
Spherical (fovx:360 / fovy:180 degree) is working in 3.06, but only without motionblur.
Cylindrical isn't working at all.
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Re: Version 3.06

Postby aoktar » Wed Apr 26, 2017 4:59 pm

aoktar Wed Apr 26, 2017 4:59 pm
Kretschi wrote:Spherical (fovx:360 / fovy:180 degree) is working in 3.06, but only without motionblur.
Cylindrical isn't working at all.

Cylindirical need to change fovy=90 or less. It has changed on latest sdks.
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