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Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Fri May 20, 2016 1:47 am
by aoktar
jayroth wrote:Where is the TFD Flamethrower example file? It is not included in the TFD Examples download...

Added.

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Fri May 20, 2016 5:18 pm
by jayroth
aoktar wrote:
jayroth wrote:Where is the TFD Flamethrower example file? It is not included in the TFD Examples download...

Added.

Thanks!

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Fri May 20, 2016 7:52 pm
by jayroth
Sadly, I am not seeing any of the black smoke as seen in the photograph -- I am seeing flame only. I am using Octane 3 Beta 2.1, with Cinema version 17.046 on the configuration listed in my signature. Any ideas?

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Fri May 20, 2016 8:09 pm
by aoktar
jayroth wrote:Sadly, I am not seeing any of the black smoke as seen in the photograph -- I am seeing flame only. I am using Octane 3 Beta 2.1, with Cinema version 17.046 on the configuration listed in my signature. Any ideas?

Be sure that you have density channel simulated and absorption/scattering is set properly. it doesn't appear without using object tag with proper settings.

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Sat May 21, 2016 2:06 pm
by kacperspala
There is no "scale" in medium node ? Just density ? Does it work the same way ? Cant reproduce some materials now .

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Sat May 21, 2016 2:26 pm
by aoktar
kacperspala wrote:There is no "scale" in medium node ? Just density ? Does it work the same way ? Cant reproduce some materials now .

scale -> density. It's same and renamed as standalone has been like that since some version.
Which material you can't do? It should work as old named scale parameter.

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Sat May 21, 2016 4:25 pm
by eyeonestudio
Octane 3.0 is glad to be released soon.


Most people will use Houdini to create openVDB.
Houdini 1unit is 1Meter.
C4D Default Unit is Centimeter.

VDB loader default scale is Meters. But Not Match Scale Houdini VDB. Hectometers is Matched Scale.

2016-05-22_1-11-53.png


aa.png



Particle Rendering - Dropdown Menu
I want to be a little change .

1.None
2.Sphere
3.Object Instances
4.Voxel

bb.png


Thanks..... :D

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Sat May 21, 2016 4:43 pm
by Yambo
eyeonestudio wrote:Octane 3.0 is glad to be released soon.


Most people will use Houdini to create openVDB.
Houdini 1unit is 1Meter.
C4D Default Unit is Centimeter.

VDB loader default scale is Meters. But Not Match Scale Houdini VDB. Hectometers is Matched Scale.

2016-05-22_1-11-53.png


aa.png



Particle Rendering - Dropdown Menu
I want to be a little change .

1.None
2.Sphere
3.Object Instances
4.Voxel

bb.png


Thanks..... :D


+1 for that

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Sat May 21, 2016 8:27 pm
by eyeonestudio
OpenVDB Velocity Motion Blur Testing

OpenVDB Velocity MB.png

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Sat May 21, 2016 8:39 pm
by aoktar
eyeonestudio wrote:OpenVDB Velocity Motion Blur Testing

OpenVDB Velocity MB.png


all good?