Page 6 of 26

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Wed May 18, 2016 2:53 pm
by milanm
Weezer wrote:Hi Ahmet. Can I ask: in the release of Version 3, has OTOY added multithreaded OSX object conversion? One of the biggest bottlenecks with Octane on C4D and OS X is the time it takes to convert mesh data for rendering.

Thanks


Hi

It should be faster now since version alpha 10. Check out the release notes below. Judging by my own tests alpha 10 was roughly 2X faster.
It looks like the issue is bigger and it affects Linux and some Windows users too depending on the CPU type.

https://render.otoy.com/forum/viewtopic.php?p=271604#p271604

https://render.otoy.com/forum/viewtopic.php?f=9&t=52567&hilit=compilation+times

Regards
Milan

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Wed May 18, 2016 3:44 pm
by Weezer
Wwll 2x is something. With 24 threads sitting there, I hope they can improve this further still in the future.

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Wed May 18, 2016 7:54 pm
by SVITAdmin
Love this beta!!! Great work.

I'm having an issue with all our PC slaves. I can install the daemon, but when i go to run it, it quits right away. Too fast to really see what it's saying. I caught the word "failed" under each device, but not enough time to read what the entire thing says.

This is all 3 of our PC's. I have not tried to install the slave on the Mac's yet. I had no issues with previous versions

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Wed May 18, 2016 8:06 pm
by eightvfx
hELLO Aoktar!

What do yo think about this subdivision artifact ?

problem_with_subdibvision.jpg


In c4d subdivision Standard it creates the same artifact with Octane subdivision.
it's not a big dea for nowl, I can live with the subdiv from cinema 4d in mode Edge and Boundary, it works fine.

Do you think the same kind of option could be implemented in Octane subdivision ?

Thanks,

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Wed May 18, 2016 8:25 pm
by aoktar
eightvfx wrote:hELLO Aoktar!

What do yo think about this subdivision artifact ?

In c4d subdivision Standard it creates the same artifact with Octane subdivision.
it's not a big dea for nowl, I can live with the subdiv from cinema 4d in mode Edge and Boundary, it works fine.

Do you think the same kind of option could be implemented in Octane subdivision ?

Thanks,


Honestly nothing. It's not about plugin. I don't suppose there is a method in Octane. But there is some extra parameters which i have ignored till day. Maybe it's time to check.

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Wed May 18, 2016 9:47 pm
by eightvfx
Thanks for having quick answer.
Let see what you find out.

Thanks!

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Thu May 19, 2016 5:18 pm
by aggiechase37
Like another poster, I am having the same trouble. C4D crashed in the background while I was doing something. Now it won't start at all. Stuck on "initializing plugins." Help!

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Thu May 19, 2016 5:27 pm
by aoktar
aggiechase37 wrote:Like another poster, I am having the same trouble. C4D crashed in the background while I was doing something. Now it won't start at all. Stuck on "initializing plugins." Help!

pls read first page notes.

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Thu May 19, 2016 6:55 pm
by jayroth
Where is the TFD Flamethrower example file? It is not included in the TFD Examples download...

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Fri May 20, 2016 1:34 am
by aggiechase37
aoktar wrote:
aggiechase37 wrote:Like another poster, I am having the same trouble. C4D crashed in the background while I was doing something. Now it won't start at all. Stuck on "initializing plugins." Help!

pls read first page notes.


That worked. Thanks!