Weezer wrote:Hi Ahmet. Can I ask: in the release of Version 3, has OTOY added multithreaded OSX object conversion? One of the biggest bottlenecks with Octane on C4D and OS X is the time it takes to convert mesh data for rendering.
It should be faster now since version alpha 10. Check out the release notes below. Judging by my own tests alpha 10 was roughly 2X faster.
It looks like the issue is bigger and it affects Linux and some Windows users too depending on the CPU type.